This style reminds me of the game boy games…ahhh I’m old.
It is directly pulled from their recent remake of link’s awakening, so that makes a lot of sense
i really want to play as zelda, but this game just seems too… hmmm. rounded. physics seems loose. pass
I fell in love with the concept of this game instantly. I think they will probably spin off these concepts into it’s own series. Or at least I hope they do.
I feel a lot can be done with the whole enemy spawning thing. Obviously I haven’t played it, but I bet it’s going to merely open the window to it’s full potential. Forget the tables, and plants…I think you could have a whole game type where the whole thing is just being essentially kamiek (from the mario series).
If you have enough enemy types, and some kind of balancing system, I think that would be cool. Make it so you CAN just spawn endless guards…but maybe it’s not the best choice. You can still DO it…you can do anything. It’s a modern Zelda game after all. But some situations might make more sense to use 2-3 of one enemy type rather than 500 of another. But you do you.
I’m just so hyped for this game. 3 days before my birthday! I may be turning 41, but I’ll get MYSELF a birthday present. And maybe an ice cream cake.
Wish they’d add the new games to the website so I could wishlist them. I’m looking forward to this.
DekuDeals is where you’ll want to do that. Lets you get alerts about price drops too from places other than the eShop.
Looks cool, and a major first letting players be Zelda
This isn’t the first game where you play as Zelda.
https://en.m.wikipedia.org/wiki/The_Legend_of_Zelda_CD-i_games
Does Spirit Tracks and Phantom Zelda count?
Wow, today I learned. Nintendo is pretty protective of its IP, so it’s nuts that these were allowed to be made by another company in the first place.
Can we just pretend that it is…
Super fair take, haha
Absolutely not. Those who forget history are doomed to repeat it.
The CD-i Zelda games had a really fun charm to them. Someone made a really fun homage to them, called Arzette: The Jewel of Faramore, and it’s a sweet love letter of a game, complete with crudely hand-drawn cut scenes with confusing perspectives. The developer is “Seedy Eye”, or… y’know… CD-i. ;)
You do get the sense that someon was actually trying on the CD-i games. There was an attempt to do a thing.
Not sure how I feel about no direct attacks by Zelda, but I’m sure it won’t disappoint
If you look to the left of the screen it does look like there are 4 shortcut slots, one in this video taken up by the wand. My hope is that she gets some other items to use along with the wand. Zelda has always had bows, for example, so that’d fit right in.
If they give a bow, no one will use the wand except to solve puzzles though 😁
It sounds painful, and I’m concerned there will be too much menuing, but in general I’m trusting Nintendo on this one. (Well, maybe wait for a demo/review.)
This is nice and all, but where’s WWHD?!?
The Legend of Link
The Lelda of Zelda
LoL
Shamelessly purloined from YouTube:
The Legend of Zelda: The Missing Link
Everyone’s gonna think the protagonist is named Link. What a terrible idea.
Wait, you mean the girl with the wand is not Link?
No, the girl with the sword is Link.
Looks quite interresting. Still not a fan of the style, but i can life with that. But playing Zelda in a Zelda game. Seems nintendo like to push it’s pincesses this year.
What’s next, playing as a metroid in a Metroid game? Actually, that sounds really cool!
Have you played Dread?
I have, and I didn’t like it. I like my Metroid games to be about exploration, not twitch shooting and boss pattern memorization.
Not a bad game, just not my thing. At least it actually exists, unlike Other M.
Shhhhhhhhhhh ;)
Finally, an actual (good) ZELDA game!
I like that they went with the Breath of the Wild approach of “Let’s just give the players everything and let them figure it out.” I hope that wand is just the cornerstone of gameplay though, I don’t think it can carry an entire game. I am a little worried that it’s all they showed, especially for combat.
I wish they would cut this stuff out. I want to go into a big temple, receive one new tool, solve a bunch of puzzles featuring that tool, and then beat the hell out of a large monster using that tool (and a sword).
Indie space is probably your best bet here. Zelda team looks to want to innovative on the formula rather than rehash/perfect.
Have you checked out Tunic? That game very much scratched the itch for a more classic style Zelda and it may be up your alley!
Thank you! I’ve never heard of this one but it does look like it fits the bill. Certainly have to take it seriously when you get a classic Zelda recommendation from someone named Hyrulian.
I found Tunic to be a bit obtuse, but I’m usually a wiki gamer and that game really seemed like one where I should not do that. As a result I really didn’t know what I was doing for a good while. I’ve never had a game make me work so hard to learn to read before, and even that I only learned by cheating…
All that said though, fantastic game, 10/10, it feels like classic Zelda bred together with Hollow Knight. I do recommend it. If you’re going in blind though, be prepared to use your head and maybe also a pad of paper.
I agree with you 100%. Especially in the early game it can be quite hard to figure out what to do next until you learn how the game does hints and explanations. It’s very rewarding when you do figure it out though, and the dopamine hit when you have the many “eureka” moments in the game is unmatched in my opinion.
I also think that the obtuseness didn’t bother me as much because I found the original legend of Zelda to be quite obtuse as well. That being said I also agree you should keep a pen and paper nearby. I actually made a digital journal while I was playing the game and it turned out to be really fun to look back on! Such a unique experience!
Their Zelda team has been solid. It looks like the core will be around duping objects and enemies, but I imagine we’ll get some other magic items to play with. Link uses a lot more than his sword in every game, so a Zelda using only Garry’s Mod would be out of character for the series.
Still, even if literally every challenge is tied to it, there is a lot you can do, from summoning items to attack/block with, minions, things to ride on (the blade trap), special items for specific puzzles… As long as there’s easy ways to use your favorites, it could certainly carry the game.
Yeah this doesn’t look especially compelling to me at this point, hopefully there’s more to the gameplay than they showed
Looks quite interesting.
I’m glad Nintendo is finally starting to realize the potential of playable Zelda. Her style of gameplay will put a fresh new spin on the series. I also hope to see somewhere down the line a game where you can choose to play as either Zelda or Link and your choice will give you a different experience and cause puzzles to have different solutions, which would be good for a replay. Such a game would also have the potential for two-player co-op with vastly different abilities.
The Legend of Zelda… & Knuckles. I like it.
@hark There’s really no excuse why after 40 years of Zelda games, Zelda is not commonly playable
This looks fun. I am eager to pirate this and play it on PC :)
And I will pirate it and play it on my Switch!
And I will pirate it and play it on my Steamdeck!
Looks fun. Unfortunately I’ve given away my Switch to my cousins children. Maybe they will borrow it to me for a while.
Damn, imagine disliking someone for giving away their switch…