It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
Another day, another unreal engine game with massive performance issues.
Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.
Or dare I say make a good game instead of just a shiny one
As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn’t that bad once you turn it off.
Does raytracing even make the game look noticeably cooler, anyway?
It’s quite crazy how much performance you gain from using pre-calculated lighting instead of raytracing. I know it looks worse, but there’s gotta be a way to find a happy middle ground, maybe a “raytracing lite” lol.
I find raytracing adds very little to the look of the vast majority of games unless they are slow enough to focus on shadows or fine details.
Maybe I’m not playing the games that benefit significantly from raytracing.
There’s actually a very easy fix for all poorly-performing AAA games: don’t be a fucking clown and buy shit games from shit publishers. They’re only pulling this shit today because they have been getting away with it for years, and they’ve been getting away with it for years because they have stupid idiot fucking customers who have been enabling them. If you bought this game and are upset that it runs like a snail with nerve damage, you have nobody to blame but yourself.
90% of players don’t even know which graphic option does what. source: pulled it out of my ass
I trust this source. Never pulled anything out of their ass that was false.






