Strafefox’s account of the game’s development, if anyone hasn’t seen it:
…
Strafefox’s account of the game’s development, if anyone hasn’t seen it:
The superior app experience may end up finally tipping the scale on my perpetual indecision between Lemmy vs Kbin.
Looking forward to the performance improvements.
The key driver of this advancement in composition for SDXL 0.9 is its significant increase in parameter count (the sum of all the weights and biases in the neural network that the model is trained on) over the beta version.
SDXL 0.9 has one of the largest parameter counts of any open source image model, boasting a 3.5B parameter base model and a 6.6B parameter model ensemble pipeline (the final output is created by running on two models and aggregating the results). The second stage model of the pipeline is used to add finer details to the generated output of the first stage.
SDXL 0.9 is now available on the Clipdrop by Stability AI platform. Stability AI API and DreamStudio customers will be able to access the model this Monday, 26th June as well as other leading image generating tools like NightCafe.
SDXL 0.9 will be provided for research purposes only during a limited period to collect feedback and fully refine the model before its general open release. The code to run it will be publicly available on Github.
If researchers would like to access these models, please apply using the following link: SDXL-0.9-Base model, and SDXL-0.9-Refiner. Please log in to your HuggingFace Account with your academic email to request access. Kindly remember that currently, SDXL 0.9 is exclusively intended for research purposes.
Designed by none other than the legendary Susan Kare, apparently.
It’s been a good run, and best of luck with future endeavors. Mlem established a good standard of design and usability for others to strive to attain.
Complete the effect by combining them with a wristwatch broadcasting your heart rate and the transfixed stare of Apple’s goggles.
While I don’t like neutering an artist’s vision in the name of conformity or commercial pressure, it’s generally a wise business practice to avoid deliberately offending your potential audience. I suppose a healthy gaming franchise needs new users to thrive, and maybe toning down the excess will broaden the game’s appeal.