Great idea, gotta look into those and see if I can find smth fitting, thank you!
Forever-GM, Punk, Anarchist, GNU Terry Pratchett
Great idea, gotta look into those and see if I can find smth fitting, thank you!
Thank you for the tips, will check those out!
Played in a very fun 2E Kingmaker game. Which was mostly dealing with the death of a character last session and some other roleplay things.
Also GMed more of my Traveller game; a great Pirates of Drinax campaign. Also ran the first session of our Call of Cthulhu “Horror on the Orient Express” campaign; which everybody survived, always a nice start to a CoC game. Plus, the 14 year old street urchin shooting down a zombie was great fun.
I’d recommend checking out the AD&D 2E Planescape campaign setting specifically. It’s basically THE “alignment matters” setting in D&D history, and just great fun in general imo.
My group just had to retreat in our last 2E session yesterday. Got ambushed at night, horrible player rolls, plus our GM rolled max damage 90% of the time. After two rounds we had to run and leave the fighter to die to avoid a TPK.
For a quick one-shot to test out the system, most of my players will just skim the rules, and that’ll be enough. But if I run a long-term campaign I expect my players to have a basic grasp of the rules, but most importantly know how their characters rules works.
I will happily explain and help players get started. But if they ask me for 100th time which die to roll; don’t know how their character works; or similar basic things, I will get pissed at some point and ask them to please learn the game we’re playing.
You don’t need to know every single rule, but a basic grasp of them is just the bare minimum or I will kick them out of the game at some point. This hasn’t happened to me yet, all my players are very good at picking up new systems.
FLGS = Friendly locals game store
Some great stuff here, thanks for the recommendation!