![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://beehaw.org/pictrs/image/fed50129-04e7-4dbc-8f54-4ba5bae58370.png)
sorry to get back to you super late on this. Roboquest doesn’t seem to have a traditional LAN setup without some sort of modding. I did find out recently that Lethal Company does have LAN multiplayer if that isn’t already on your radar. Good luck.
sorry to get back to you super late on this. Roboquest doesn’t seem to have a traditional LAN setup without some sort of modding. I did find out recently that Lethal Company does have LAN multiplayer if that isn’t already on your radar. Good luck.
That’s fair. I’ll double check this week and let you know if it’s got direct LAN multiplayer.
I don’t know if it has a LAN specific option. but If you are both playing on Steam or Epic, it supports multiplayer/crossplay between the two platforms. Though you don’t access it directly from the home screen. Play through the beginning tutorial section till you reach your home base, then one of the buildings you can interact with is the multiplayer menu.
Dyson Sphere Program just got a pretty substantial update adding combat mechanics. If you like other production/logistics games like factorio/mindustry/satisfactory I highly recommend it. The amount of control they give you over sorting/distribution/etc combined with the ability to create blueprints can make for some rapid scalability to your manufacturing operation, and the same mechanics can be leveraged to now wage a competent and scalable offence against the new enemy.
iBroadcast. Upload music you have purchased, access it from everywhere. No ads. Not great for discovering new music but it’s an underrated service.
This is what I am saying. They don’t have to offer the whole back catalog. But they can at least try and offer what is currently working in emulation.
Software emulation is very much possible. There is software for x86 and even ARM processors that emulate PS1, PS2(doesn’t work great on ARM I many cases) and PS3 (x86 only currently)which work well enough. If Sony cared to they could develop their own software emulation layer to run on PS5 to run just about everything from the previous generation.
Also Microsoft had similar issues in hardware emulation because, while the original Xbox and the Xbox one were on x86, the 360 was a Power PC architecture similar in some ways to the PS3 which ran Power PC with other proprietary coprocessors. They had to develop a Power PC emulator in software to run 360 games on the Xbox one.
If you haven’t had the joy of perusing it-he.org I highly recommend it for the various “anti-walkthroughs” as the creator of the website has dubbed them. I’m always on the lookout for modern games that are broken in the kinds of ways that allow an anti-walkthrough but it seems quality control has generally improved for most of the gaming industry and it is difficult to achieve such a feat in many games without speed runner like tactics and abilities.
I suppose that is a good point. look for repeating chunks of data to get hardware encryption keys. However, the main point I want to stress remains that a javascript version is yet to be proven. Cloudflare edited their original statement yesterday from “The attack can even be carried out remotely through JavaScript on a website, meaning that the attacker need not have physical access to the computer or server.” to today “While there might be a possibility to execute this attack via the browser on the remote machine it hasn’t been yet demonstrated.” https://blog.cloudflare.com/zenbleed-vulnerability/
This was the main piece of misinformation I wanted to dispel. It is still up in the air whether regular people with home computers need to be panicking. Thank you for also pointing out that this isn’t primarily targeting passwords “typed by users.”
Okay, I’ve been reading the coverage of this and it seems like there is a lot of misconception going around especially in the comment sections of the various news articles. And then those comments sometimes get picked up and put into other news articles etc…
First things first, check out the blog post from the guy who discovered the bug, Travis Ormandy https://lock.cmpxchg8b.com/zenbleed.html It also looks like there was a timeline in the readme of the github repo from Travis
Timeline
2023-05-09 A component of our CPU validation pipeline generates an anomalous result.
2023-05-12 We successfully isolate and reproduce the issue. Investigation continues.
2023-05-14 We are now aware of the scope and severity of the issue.
2023-05-15 We draft a brief status report and share our findings with AMD PSIRT.
2023-05-17 AMD acknowledge our report and confirm they can reproduce the issue.
2023-05-17 We complete development of a reliable PoC and share it with AMD.
2023-05-19 We begin to notify major kernel and hypervisor vendors.
2023-05-23 We receive a beta microcode update for Rome from AMD.
2023-05-24 We confirm the update fixes the issue and notify AMD.
2023-05-30 AMD inform us they have sent a SN (security notice) to partners.
2023-06-12 Meeting with AMD to discuss status and details.
2023-07-20 AMD unexpectedly publish patches, earlier than an agreed embargo date.
2023-07-21 As the fix is now public, we propose privately notifying major distributions that they should begin preparing updated firmware packages.
2023-07-24 Public disclosure.
It looks like a microcode fix is already in place for the most affected security scenario which is datacenters running virtual machines on EPYC Rome generation server CPUs, where the danger is a malicious user leaking data from the cpu registers holding another user’s data. The danger to individuals running zen 2 CPUs in their own personal computers or in PS5/Xbox Series X/S and Steam Decks or other handhelds is a bit more nebulous.
There has been speculation that it might be possible to use this exploit on javascript in a browser. But I can’t find any concrete evidence that this has been worked out yet. The exploit from Travis is written in C and assembly and requires some specific timing to get the misprediction to occur reliably and even then there is no way to target specific processes. the exploit just offers a falsely available half a register as “free to use” another process requests register space and writes something to the “free to use” register before the branch misprediction resolves and calls back the register ownership and the malicious process reads what was left in the half a register. What ends up in that register could be a password or cryptographic key, or it could be a chunk of HTML or a UUID, or who knows what. So what you have is a box that spits out a bunch of keys, key like looking things, and blobs of malformed metal, and doesn’t tell you explicitly which is which or point you at the locks the keys go to.
This is much easier to get the timing reliably right when executing a bare binary. But when you are running javascript in a browser, you don’t get as fine grained control over the host processor and the timing. I won’t rule it out completely. But like I said, I have yet to see it be fully demonstrated. Give it a week, maybe someone will have figured it out. If someone does get a proof of concept running in javascript, then disable automatic javascript execution in your browser, or do as Travis outlined in his blog post and learn how to flip the chicken bit while you wait for microcode to filter down through your OS updates or your motherboard vendor to issue a Bios patch.
Another thing to keep in mind, the largest SIMD register on Zen2 is a 256bit register or 32 Bytes/characters. This exploit works by offering a half a register for unsuspecting processes to write data to, meaning 16 bytes/characters of data at a time. Please use passwords longer than 16 characters.
I’ve fallen down the hole that is X4 Foundations. It is consuming my every waking thought. It has a frustrating learning curve and a lot of things to criticize but I do so love building my space empire and learning the subtler points of the game.