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Cake day: June 12th, 2023

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  • WiseThat@lemmy.catoPC Gaming@lemmy.ca*Permanently Deleted*
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    1 month ago

    Unless you’re going to tell me that Itch has a dynamic library filtering setting, family-sharing, the ability to have local machines on the network speed up my downloads, and the ability to dynamically remap controller profiles per-game, then yeah, steam is more user-friendly.














  • This is the thing I’ll never understand about the modern streaming industry’s focus on watchtime and second-screen content.

    Like, guys, spending your budget on a thing I am actively NOT engaged with as a consumer is not going to help your brand. Y’all got big on prestige TV, and the kind of shows where I go “Oh this looks really good, gonna make sure it’s on my watchlist”. That way I’m never gonna unsub as long as I have a watchlist, the actual hours spent on platform doesn’t matter.




  • That and market share. Between 2007 and now, a website could reliably grow as new people got connected to the internet and as internet usage naturally grew. Up till recently, a large proportion of people either didn’t use the internet at all, or had the internet, but didn’t use much. Prior to 2020 I knew lots of friends and family who simply did not own a home computer or maybe had like one laptop for the whole family (and a bunch of phones).

    During that era, the attention was all on getting new users in the door. Make a good, cheap/free product, and people will come, if you make the best site, people will find you.

    But NOW, most people already are using the internet like 14 hours a day and have become full netizens and companies are already gigantic monopolies (Youtube does’t have a viable competitor, for example). If companies want to keep growing, they can’t rely on new blood, they need to pivot to harvesting more from the people they already have.