I like games culture and anime culture. Have empathy.

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Cake day: June 10th, 2023

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  • I really love project zomboid but I feel this a lot. There’s no reason to face danger once you get your safehouse set. I think an understated feature of the game is exploration—unless you memorized the whole map already—and you kinda stop getting that at the endgame. You might drive around a bit looking for a nice car but that’s it.

    I wish there was a mod that tweaked the map a bit to add some more authored environmetal storytelling to key locations to incentivize more exploration. Right now you walk into buildings and everything is set very tidy like people still work or live there but there’s zombies just vibing inserted there. Sometimes you’re presented with random scenarios like a car with a flat tire and tools next to it, but I’m talking about something more deep. Like, imagine seeing a particular police station completely torn apart with a dead cop inside a closed cell with a few empty cans and bottles, a note, and an empty shotgun. Or going to the museum but someone put all the exhibitions in a locked room, and maybe the zombies broke down the door anyway. Maybe one of the houses already had its staircase broken and we could explore how those people lived there for a few weeks and tell a story about it. You could show how authorities might have tried setting barricades near public buildings that got ran over anyways. I think the research facility is a huge missed opportunity for this as well.