There were a number of exciting announcements from Apple at WWDC 2024, from macOS Sequoia to Apple Intelligence. However, a subtle addition to Xcode 16 — the development environment for Apple platforms, like iOS and macOS — is a feature called Predictive Code Completion. Unfortunately, if you bought into Apple’s claim that 8GB of unified memory was enough for base-model Apple silicon Macs, you won’t be able to use it. There’s a memory requirement for Predictive Code Completion in Xcode 16, and it’s the closest thing we’ll get from Apple to an admission that 8GB of memory isn’t really enough for a new Mac in 2024.

      • Treczoks@lemmy.world
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        4 months ago

        No AVR, it’s a small LPC from NXP. Chosen for the price, of course, but I have to somehow squeeze the software in it. At this point, even 8k would make me happy…

        • uis@lemm.ee
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          4 months ago

          NXP, fancy. I expected ST, AVR, nRF, WCH or some chinese cheaptroller.

          Why them? Something to do with NFC?

      • Treczoks@lemmy.world
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        4 months ago

        Yes. 2 kilobytes. Coincidentally, this is as big as the displays internal buffer, so I cannot even keep a shadow copy of it in my RAM for the GUI.

              • Treczoks@lemmy.world
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                4 months ago

                I never said anything about framebuffers. The 256x64 pixel display in 16 brightness levels probably has something comparable inside. I just tell it that i want to update a rectangle, and send it some data for that.

                • uis@lemm.ee
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                  4 months ago

                  It should have.

                  Then, if you don’t store contents of entire screen in memory, which simple math says you can’t, I was partially wrong(depending on if you don’t count buffer in display as framebuffer) when interpreted “shadow copy” as backbuffer.