• brown567@sh.itjust.works
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    7 days ago

    Sometimes if my party wants to do something REALLY dumb that I think might be fun, I’ll let them “quicksave” and run it through. Players get to attempt the impossible without fear, and I get to TPK without guilt =D

    • 👍Maximum Derek👍@discuss.tchncs.de
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      6 days ago

      In one of the games with my group we screwed up getting to a heist so badly that 2 of us ended up downed and the other 3 were facing prison. That’s when our bard decided to use Wish to try to jump us all to a timeline where our initial plan had worked. The DM let him do it and go back to playing the heist itself.

      The DM also used it as an opportunity to reveal some lore, and as we transition to the new timeline we got to look in on some others where the BBEG was winning.

      This was 2018ish and we still talk about it. Save scumming can be a lot of fun in the right context.

    • Sestren@lemmy.world
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      7 days ago

      You could feasibly fit it into the actual lore and make it “balanced” in a sense. The party finds a relic with the power to rewind time by a few moments. Becomes inert for a few days/play sessions after use.

      Then there is actually the potential for complete failure (the relic holder dies instantly before being able to activate it), but they still get a sense of safety that propels them into stupid dangerous stuff all the time.

  • Rhaedas@fedia.io
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    7 days ago

    “Look at my men. Their courage hangs by a thread. If this is to be our end, then I would have them make such an end, as to be worthy of remembrance.”