stopthatgirl7@kbin.social to Gaming@beehaw.org · 1 year agoBaldur's Gate 3 used motion capture from 248 actors to bring its NPCs to life: 'You’re not only hearing the actors' voices, but you’re also seeing their physical performances'www.pcgamer.comexternal-linkmessage-square6fedilinkarrow-up1227arrow-down10file-text
arrow-up1227arrow-down1external-linkBaldur's Gate 3 used motion capture from 248 actors to bring its NPCs to life: 'You’re not only hearing the actors' voices, but you’re also seeing their physical performances'www.pcgamer.comstopthatgirl7@kbin.social to Gaming@beehaw.org · 1 year agomessage-square6fedilinkfile-text
minus-squareOminousOrange@lemmy.calinkfedilinkarrow-up31·1 year agoIt’s a very noticeable improvement in realism in games that do this. Quantic Dream games have also done this, even in Heavy Rain from 2010, and it really goes a long way in making a game into a story.
It’s a very noticeable improvement in realism in games that do this. Quantic Dream games have also done this, even in Heavy Rain from 2010, and it really goes a long way in making a game into a story.