• Barbarian@sh.itjust.works
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    1 year ago

    Don’t fucking nerf the core of a character’s mechanics midgame

    Happened to me once. Built a monk specifically for cool grapple movement interactions because I hate the standard “I attack. You attack me back.” attritional gameplay that DnD normally has.

    Stunned a guy, used my 2nd attack as a grapple, started running up a wall, which both me and the grappled target will fall off at the end of the turn (but I have slow fall, he doesn’t). The GM says:

    “You’re running up the wall with the guy still grappled?”

    “Yes. Perfectly legal according to the rules”

    “You’re grappling an orc fighter”

    “Yes. And?”

    “He’s pretty heavy… Roll me a strength check”

    Cleared it up after the game, but come on man. I explained how my character would work in combat beforehand, don’t nerf me midgame.

    • sammytheman666@ttrpg.network
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Lol. “He’s pretty heavy”. In 5th its size that matters. If its medium its fine. Even if it doesnt make sense, perfect swimming in plate doesn’t either, but you dont just say to a player “oh btw in plate you die if you fall into water as you cant swim” while fighting around water for the first time.

      Im glad you cleared it up after. In my case, I ended up leaving for other reasons but the nerf sticked. Mind you, if I knew at character creation it would be fine. But I didn’t.