• Wugmeister@lemmy.dbzer0.com
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    1 month ago

    In one of my dungeons, there was a trapped carpet which caused people who sat on it to belive they were riding a flying carpet. It was in fact an animated carpet, so the barbarian who believed he was flying around the castle was in fact just scooting forward an inch at a time

  • Grimy@lemmy.world
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    1 month ago

    Not an item but I gave my players a talking pig with a Scottish accent. He was also a huge dick. I had stuff planned for it but they killed and ate it.

  • SlippiHUD@lemmy.world
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    1 month ago

    We had a player who was obsessed with caltrops, and we gave him a magical object that let him turn any object that fit in his hand into a caltrop for 24 hrs. He could make like 50 caltrops a day. There were no real shenanigans to be had except he always turned money he was given into caltrops.

  • Wugmeister@lemmy.dbzer0.com
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    1 month ago

    Hammer of Dwarf Throwing.

    Can only be attuned to by dwarves. As a bonus action, the user may expend a charge to be launched from the location of the hammer towards a target, leaving the hammer behind.

    • PM_Your_Nudes_Please@lemmy.world
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      1 month ago

      I once gave a player a ring that did something similar. It was a cursed ring of jumping. The player was able to jump 16 feet into the air, and/or 30 feet in distance… The curse was that the player was only able to jump 16 feet high/30 feet long.

      Just need to hop over a small 5 foot wide pitfall trap? You’re taking a flying leap and slamming into the wall that is 10 feet behind it. Want to hop over a table during a tavern brawl? You’re slamming into the 12 foot ceiling of the tavern, hard enough for everyone to stop fighting and stare for a split second before resuming the brawl.

  • MoonRaven@feddit.nl
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    1 month ago

    Alchemy Jug

    Source: Dungeon Master’s Guide

    Wondrous item, uncommon

    This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

    You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

    Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Acid 8 ounces Basic poison 1/2 ounce Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil 1 quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon

  • Nexy@lemmy.sdf.org
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    1 month ago

    Any item but cursed with wild magic, if you swing that sword, roll the d100 of wild magic.

  • Professorozone@lemmy.world
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    1 month ago

    I once read an article that had ideas for 100 doors. They were clever. One would only open if you knocked on it. Unfortunately that’s the only one I remember, but maybe you could consider others.

  • GraniteM@lemmy.world
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    1 month ago

    Castle of Not

    Cursed castle. Everything within it can only be defined by what it is not.

    [Players meet the beautiful princess.]

    “A hideous prince does not stand before you.”

    [Players find a chest of gold.]

    “You have not found a rotten sack full of live crabs.”

  • Protoknuckles@lemmy.world
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    1 month ago

    Ring of mirth - allows casting of Tasha’s hideous laughter 1/day, but afflicts user with Tasha’s hideous laughter whenever a 1 is rolled.

    Vaguely influenced by Baldurs Gate 3.

  • RagingHungryPanda@lemm.ee
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    1 month ago

    We had one that was a jar of peanut butter you couldn’t give away or get rid of bc it’d teleport back immediately. It also gave a huge migraine and did damage if you ate it, and it refilled daily