Arc GPUs do something weird with the way they allocate memory, such that arc GPUs need special motherboards to run properly.
When there are texture problems that are unique to the Arc GPUs, it points to there being an issue in the way the arc GPUs handle their graphics memory.
Starfield does nothing new in terms of rendering. Starfield is using old tech in an old engine. If intel cards can’t handle it it’s probably a them problem.
If these issues only occur on Arc GPUs, it sounds much more like a hardware or driver issue than a problem with the game.
That is not how computer graphics or programming work at all.
Arc GPUs do something weird with the way they allocate memory, such that arc GPUs need special motherboards to run properly.
When there are texture problems that are unique to the Arc GPUs, it points to there being an issue in the way the arc GPUs handle their graphics memory.
Starfield does nothing new in terms of rendering. Starfield is using old tech in an old engine. If intel cards can’t handle it it’s probably a them problem.
Holy shit, is this someone on the internet that… wasn’t just pulling armchair bullshit out of their ass?
I can die happy now.