Steam Replay is out, so what game did you have the most fun experiencing this year?
Factorio. And Cities: Skylines 2 if I’m playing it on Windows.
Factorio just makes hours disappear, it’s an amazing game! Have you played the expansion?
Yes, I did.
played? Past tense? You must be joking
Damn, you got me!
Deadlock
It brought me a new multi-player experience, something to share with friends, and it is super fun. I also don’t get toxicity out of it.
I tried it when I first got an invite to it. Invited as many friends as I could. I think we ran with it for a few days and just couldnt stick with it. I personally couldnt tell what I was supposed to be doing, or if I was even helping or just being a weight to my team?
I had to watch a few videos to understand what I was suppose to do. Really didn’t get it at the start. But I think they also improved the interface and such.
Deadlock is nice, but the toxicity is the same as in every moba like teamgame, therefore I stopped playing it because I felt the time I spent playing were not enjoyable to me. Its sad because the game is so promising and delivers Valve typical polish which rivals triple AAA garbage.
I think that the fact I keep voice audio muted helps me not to get to much toxicity D:
But then your coordination will be lacking.
UFO 50 without a doubt. Most creative bang for your buck that’s ever been released imo
Absolutely agree with this. The product could have had fewer games and each game could have been much more shallow and it still would have been “good”. But there’s honestly a ton of bangers in this collection and the variety and creativity is astounding.
Balatro
Its not even a contest. The time I spent playing a rogue like poker is higher than most other games combined.
Send HELP!
just a new round buddy, you know you want it.
If you realise the RNG is really ridiculous at higher difficulties than you can stop
Same.
I’d been starting to get into it when the Android release dropped and then I was cooked. Now between Steam/Android I’ve always got a run going somewhere.
I also bought it twice to play it everywhere! The dev deserves the support!
Under Night In-Birth II [Sys:Celes]
UNI finally gets rollback, which means I finally gave the series a shot. The GRD system is a very unique concept that adds an additional layer of trying to win the advantage state, then pressing the advantage when you have it or respecting the opponent’s advantage when they do. And Vatista is just a very fun character to play, I’m having a blast with her.
Vampire Survivor: It’s fun, easy to pickup, the sessions are short (less than 20 minutes), and lots to unlock.
… Plus, (if you’ve been living in a cave and didn’t know) it’s free on Epic Games for the next few hours.
Animal Well, UFO 50, and Balatro in that order.
Dragon Ball:Sparking Zero.
This is the kind of game I always wanted to play ever since being spoiled via Budokai Tenkaichi. I really enjoyed it even though I pirated it; can’t wait to buy it on a sale.
Helldivers 2. Enjoyed the first one. Although I was skeptical of the third person view they proposed for the second one because the game can be so chaotic, I am enjoying the second one even more.
I think the game I’ve probably had the most fun with throughout the year and not including games I’ve recently gotten over the past month or two would have to be a 3 way tie between Balatro, Peglin, and Backpack Heroes. Balatro barely hangs on there, though, do to the boredom of playing it for long enough it’s starting to get a little boring.
Sekiro. Played it a few months ago and I still think about it all the time. Amazing.
Haven’t really found anything particularly interesting from this year, so I’ve been playing mostly older games: my favorites were probably Trails from Zero/Azure and Chrono Trigger.
Some games I’m mixed on were Final Fantasy XIV and Metaphor ReFantazio. Both of them have parts I really enjoy, but also feel like they never reach the heights they could, both in gameplay and writing.
Twin-stick shooter against various bugs and robots with some ARPG gearing, and the action here is fantastically tight with probably three key factors:
- Enemies target you but hit each other, so you manage their attacks to help your fighting instead of just staying out of trouble.
- “Frenzy” orb pickups, which act a bit like combo meter fuel except instead of chaining hits you make frequent choices about whether an orb drop is worth chasing, keeping you close to danger.
- Instant gun switching with overheating instead of reloading, so you fight hard and switch constantly between your three guns to keep any one from overheating while getting the best out of their specific properties.
I play a lot of twin-stick and top-down shooters, and this does a great job mixing the arcade twin-stick feel of high intensity fending off a swarm with tactical top-down dungeon crawling elements, and it’s just really special feeling to play. The core action feels not just well designed but like it was made just for me, and I’m genuinely glad someone made it (or is making it, since it’s early access). Plus, it’s extraction style instead of being a roguelite, so you’re always right at the best action while still getting procedural levels, so each run is a little different.
That sounds really cool. Thanks for sharing; I hadn’t heard about this one previously.
Nine Sols. Really underrated metroidvania that flew under the radar for many people.
I saw it was classified as a souls-like. Did you find the combat to be hard?
It’s a fairly difficult game, yeah. The combat is more akin to Sekiro where you need to time your blocks.
Age of Mythology: Retold. By far. It only came out in September and already it’s my 7th most-played Steam game of all time.
It was never in contention for the goty, by frankly I’m disappointed that it didn’t win its own category at least, because it is just so good. It delivers so perfectly on what it promised. It’s a remake that feels like how your nostalgia remembers the OG game, adding in excellent modern polish and exciting gameplay while keeping the core of what made the 2002 game so great.