• Thevenin@beehaw.org
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    11 hours ago

    I strongly disagree with the premise that there’s a “wrong” way to play retro games. Don’t gatekeep. Imagine if people told you not to listen to Pink Floyd unless it’s on vinyl. It would be lost media.

    That said, CRTs present images fundamentally differently than LCD displays, and a lot of developers took advantage of those idiosyncrasies. There are scanlines everywhere. CRT phosphors aren’t square, and appear smaller when darker. Bright pixels can “bleed” into nearby pixels, particularly when using composite signals.

    Before LCDs, many (not all) pixel artists used this to their advantage, basically harnessing the imperfections of analog TV to provide equivalents to anti-aliasing, bloom, extra color depth, and even transparency. Some particularly famous examples came from Sega Genesis games. This video goes into good depth on the whys and hows, and there are some solid examples of the outcomes here.

    I’ve attached examples below (hopefully they upload). If you like the raw pixel art, then no harm done. Enjoy! But if you like the way CRTs interpreted and filtered those signals, you owe it to yourself to look up some shaders for your favorite emulator.

    (Zero Tolerance, 1994, on the Genesis/Mega Drive)

    (Sonic the Hedgehog 2, 1992, on the Genesis/Mega Drive)

    • thingsiplay@beehaw.org
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      5 hours ago

      I strongly disagree with the premise that there’s a “wrong” way to play retro games.

      I understand your sentiment here and you are right too. What I think is, that the wording on this title here is misunderstood. Emulating (old) games without Shaders is not faithful or accurate in the looks. It looks “vastly” different and thus means it looks “wrong”. I interpret the “wrong” in the title as “not faithful”, instead as “bad”, like this: You’re Probably Emulating Retro Games Not Faithful (you need CRT Shaders for the oldschool look)

      • DarkThoughts@fedia.io
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        8 hours ago

        It’s not telling me a secret, it’s telling me that I’m doing something wrong and that I need to use CRT shaders, which are both wrong presumptions made to make me click on the video to find out why. Whether to use a CRT filter or other things like scanlines is completely subjective and up to a users preferences. There’s nothing wrong with sharp pixels over blurry pixels.

      • rtc@beehaw.org
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        2 hours ago

        “You’re emulating retro games wrong” is not the best title. For example, Dosbox Staging enabled the CRT filter by default at some point; there is no graphical interface, you need to open a file and change a line to revert it. Moreover, there was no indication that the black lines were not a bug but were a filter.

        Playing DOS games on operating systems which do not support DOS programs natively is still emulation. However, the number of DOS games which utilised CRT effects are much fewer such that I primarily played DOS games in 2022–23 and none of them made use of CRT. However, the black lines were enabled till I figured it out (because there were no support requests surprisingly, and the default filter being changed was mentioned in an unrelated request regarding bad performance issues—where it was made known and the recommendation was made to change the setting).

        The (slight) problem is with the title itself. It is not a big issue for me, but the statement made in the title is the problem because it is only in a comment that it was mentioned not all old games use CRT effects. Clickbait might not be the best word for describing the situation, but the title will be annoying for many who play old games which were not designed for CRT effects. But then, it is not a big problem and I more or less ignored it (to be clear, for being wrong as far as the title itself goes) before seeing this thread. It would’ve been better to state directly instead that many old console games and games of the adventure genre, among others, were designed with these filters in mind and for practical reasons (like actually having the graphics show what they were meant to show) because like in your other comment that specific scene does not show the background at all without the effect, and it will be a fairly common occurrence for games which were designed to use the CRT effect.

        Edit: spelling

        • DdCno1@beehaw.orgOP
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          12 hours ago

          Up to a certain point in the early to mid 2000s, virtually all home console and PC games were designed for CRT displays. I’m not sure where you’re getting the idea from that the type of display that was used by 99% of gamers on these systems was somehow not influencing the art design and technology of games.

          • rtc@beehaw.org
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            3 hours ago

            Might and Magic Book One does not. Heroes of Might and Magic 2 does not. Carmageddon does not. Elder Scrolls Arena does not.

            I played them. With the filter. That’s where I got the idea from.

            Edit: These are pre-2000’s games, sure. It isn’t big enough of a problem for me anyway, I can ignore the title.

  • mtlvmpr@sopuli.xyz
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    21 hours ago

    My aim was never to emulate but to play. Blur filters are something that I won’t be using.

  • KickMeElmo@sopuli.xyz
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    1 day ago

    Honestly, I hate the CRT aesthetic. I grew up with CRTs. Leaving them behind for LCDs was one of the greatest transitions of growing up. By all means, enjoy them if you do, but I don’t.

    • thingsiplay@beehaw.org
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      1 day ago

      It’s not just the look of it, but the art and games were designed with the limitations of CRT in mind. Not all games off course. An example is the transparency effect on Genesis / Mega Drive:

    • DdCno1@beehaw.orgOP
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      12 hours ago

      Original hardware, especially CRTs, is increasingly difficult to find and getting more expensive and less reliable by the day (both of my N64 are completely dead right now - just from sitting unused in a dry cupboard for a few years).

      Love it or hate it, this is the future of retro gaming.

    • ReallyActuallyFrankenstein@lemmynsfw.com
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      18 hours ago

      I was a crisp pixel diehard for like 20 years even despite growing up with CRT, because I remember in the 80s-00s trying hard to get the clearest picture (RF->SRGB->S-video->Composite) and it felt like, “what’s clearer than exact pixels?”

      And then I tried a good CRT filter that emulates not just scanlines and noise, but subpixel effects, and it really changed my mind. The graphics really were designed to be displayed with those analog “imperfections,” and if you lived in that era, you kind of took for granted the things that worked well with the natural CRT blur while pursuing image clarity. Bringing back the CRT effects was a revelation.

      Like, even handheld emulation filters that mimic how those particular LCD screens functioned often give a better experience since game designers took that into account.

      I don’t know if someone growing up with only emulated square LCD memories would feel the same, and I’ll always take pixely LCD over bad CRT emulation, but I’d suggest to give it a try with good filters.

  • Varyag@lemmy.dbzer0.com
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    19 hours ago

    Real. Ever since I spent some time setting up good CRT shaders, playing retro games feels a lot cooler. They just give the best feeling and look pretty nice with them on. Sometimes for fun, I leave the shader on for regular Windows usage.

    • DdCno1@beehaw.orgOP
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      1 day ago

      Now I’m curious what your criteria are. Do none of the shaders shown in the video appeal to you? To me at least, they look remarkably close to several types of old CRT TVs that I remember.

      • TachyonTele@lemm.ee
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        1 day ago

        I only know of filters in emulators I’ve used for nes, super nes, Genesis, gb advance, dolphan, duckstation, and whatever other emulators over the years.

        None of them have had a crt shader that’s good.

        • DdCno1@beehaw.orgOP
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          24 hours ago

          I’m currently toying around with ares (the only fully cycle-accurate SNES emulator) and it has a lovely selection of CRT shaders (that are also available for other emulators). Try out crt-maximus-royale (or the half-res-mode variant). At least to me, the latter looks perfect, with just the right amount of blur, distortion, bloom and scanlines - and it comes with lovely details, like the bezel reflecting the image in real time and speaker grills filling the rest of the screen.

          Someone uploaded a gallery with various games to reddit that shows just how versatile this shader is:

          https://old.reddit.com/r/RetroArch/comments/1ag834e/while_mega_bezels_is_great_and_all_i_think_the/

  • HEXN3T@lemmy.blahaj.zone
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    14 hours ago

    The benefit of CRTs is most apparent in pre-rendered backgrounds (See Final Fantasy, Resident Evil). These backgrounds look incredible with shaders, and, indeed, on real displays.

    Good looks stay good.