Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

  • orizuru@lemmy.sdf.org
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    1 year ago

    According to the article, it’s not retroactively charged, but still bad if your game is about to come out and you haven’t accounted for this.

    • Humanius@lemmy.world
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      1 year ago

      https://www.eurogamer.net/unity-reveals-plans-to-charge-per-game-install-drawing-criticism-from-development-community

      Other articles I have been reading on the topic do mention it:

      Unity has also clarified the changes are “not retroactive or perpetual”, noting it will only “charge once for a new install” made after 1st January 2024. However, while it won’t be charging for previously made installs, fees do indeed apply to all games currently on the market, meaning should any existing player of an older game that exceeds Unity’s various thresholds decide to re-install it after 1st January, a charge will still be made.

      When I say that it applies retroactively, I mean that it applies to games released in the past.
      It’s true that they are not retroactively charging devs for past downloads. That would have been even worse.