Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.
You are mistaken if you believe that developers believe the games they ship are “bug free”, and I would bet that many of the bugs you think are “missed” are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that’s not specific to games, but software in general.
I speedrun games as a hobby :P we exploit a lot of bugs developers are unaware of lol. A lot of speed games are older though, so we’ve also had a long time to find some of the more obscure ones. Bug fixing is an ongoing process in modern games. I dont think it’s possible to have considered every single possible situation in a game engine, at least not for an average developer. But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.
You are mistaken if you believe that developers believe the games they ship are “bug free”, and I would bet that many of the bugs you think are “missed” are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that’s not specific to games, but software in general.
They’ve clearly never had to deal with Jira lol
I speedrun games as a hobby :P we exploit a lot of bugs developers are unaware of lol. A lot of speed games are older though, so we’ve also had a long time to find some of the more obscure ones. Bug fixing is an ongoing process in modern games. I dont think it’s possible to have considered every single possible situation in a game engine, at least not for an average developer. But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.