Sure, but per download, and retroactively? Absurd.
I like Reaper’s business model better. Yes, it’s audio, and yes it’s simpler, but it makes more sense. “You poor? Pay USD 60. Pay us USD 240 for the next upgrade when you make it big.” Imagine if they said “pay us 0.10 per download.” It would be total bullshit.
I don’t follow the Uber driver having paid for their cars. Yes, yes they have. Just like game studios paid for the offices, hardware and human resources.
Again, I agree that Unity’s move is bad, they’re just forcing people to their monetisation platform and to a per download system which will hurt a lot of studios.
The 3D/game engine for a studio is, in my opinion, the main tool that game studios will r to make their game. Without it, they won’t be able to develop or it would cost them 100 times more. That’s why I compared to the Uber driver’s car, it’s also his main tool for his job. Both cannot expect to have it free.
Sure, but per download, and retroactively? Absurd.
I like Reaper’s business model better. Yes, it’s audio, and yes it’s simpler, but it makes more sense. “You poor? Pay USD 60. Pay us USD 240 for the next upgrade when you make it big.” Imagine if they said “pay us 0.10 per download.” It would be total bullshit.
I don’t follow the Uber driver having paid for their cars. Yes, yes they have. Just like game studios paid for the offices, hardware and human resources.
Again, I agree that Unity’s move is bad, they’re just forcing people to their monetisation platform and to a per download system which will hurt a lot of studios.
The 3D/game engine for a studio is, in my opinion, the main tool that game studios will r to make their game. Without it, they won’t be able to develop or it would cost them 100 times more. That’s why I compared to the Uber driver’s car, it’s also his main tool for his job. Both cannot expect to have it free.