well i may have to consider picking this up.

  • Stillhart@lemm.ee
    link
    fedilink
    arrow-up
    11
    ·
    1 year ago

    The reviews so far have been fairly positive. I’m pretty eager to jump in to 2.0 tomorrow. I’ll have 5 days to get my new character ready for PL!

    I just finished a playthrough a couple weeks ago with a Sandevistan+Katana build, which was SUPER fun! I was planning on going Stealth Netrunner for this play through but after seeing all the changes to the existing systems, I am tempted to go Sandy+Sword again. But I will probably control my urges and focus on Stealth to complement the “spy thriller” story of PL.

      • Stillhart@lemm.ee
        link
        fedilink
        arrow-up
        9
        ·
        1 year ago

        That’s correct. v2.0 is included with the base game and comes out tomorrow (Sept 21). The expansion comes out 5 days later on Tuesday.

        There are tons of changes with 2.0 that make it worth revisiting even if you don’t get PL.

        • LoamImprovement@beehaw.org
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          Honestly, if nothing else, I’m grateful for the fact that they give you a cyberware capacity - the extended gameplay trailer they showed implied that certain cyberwares would have a ‘humanity’ cost but the game had none of that on release, just treated like extra equipment slots, which was incredibly disappointing. Also it looks as though they’re not locking weapon upgrades behind the tech tree, which is great, because the fact that you could pick up uniques that would be useless in a few levels unless you dropped everything into tech (and even then) was also a major disappointment.

          • Stillhart@lemm.ee
            link
            fedilink
            arrow-up
            6
            ·
            1 year ago

            Yeah the crafting change is huge. It frees up a lot of points from “mandatory” crafting so you can really branch out more. Builds should be a lot more interesting and hard to screw up now.

            The big change with cyberware that I like is 1 - You don’t have to go to every ripperdoc (or some online wiki) to find the bits you need anymore. Every ripperdoc sells everything. and 2 - You can upgrade it as you level so you don’t have to worry about “wasting money” buying low tier stuff early that you’ll have to replace later.

            • Exaggeration207@beehaw.org
              link
              fedilink
              arrow-up
              3
              ·
              1 year ago

              I hadn’t heard about those changes, but that’s quite a relief. I hated traveling to individual ripperdoc clinics to snag all the best upgrades. Especially because the best cyberware for your frontal cortex can only be bought from a VDB ripper in Pacifica, and I didn’t want to give those assholes any of my eddies.

              • Stillhart@lemm.ee
                link
                fedilink
                arrow-up
                4
                ·
                1 year ago

                Not to mention Fingers had the best Sandevistan and leg mods in the game and not punching him is SO HARD! Now neither of those mods are in the game anymore and you can safely beat the crap out of Fingers with no regrets.

    • HubertManne@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      the new perks make a body/agility/tech build aweful tempting. air dash, ground pound while leaping from a motorcycle. cybered to the hilt.

      • Stillhart@lemm.ee
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Yeah and the new reworked Berserker cyberware to go with it! Gorilla Arms with the new relic perks to make them explode people from punching too hard… tempting indeed!