Congratulations. Having high level characters and well rounded players does make everything smoother. If you’ve had those, I envy you. But not much.
I’ve managed a couple of games but I always made my plots to willfully accomodate chaos. I like to reward stupidity and recklessness. After a couple of disastrous events, the table tends to settle down and the mood tends to loosen up.
I’m fairly comfortable saying we have different approaches to playing and play directing. Which is good.
Congratulations. Having high level characters and well rounded players does make everything smoother. If you’ve had those, I envy you. But not much.
I’ve managed a couple of games but I always made my plots to willfully accomodate chaos. I like to reward stupidity and recklessness. After a couple of disastrous events, the table tends to settle down and the mood tends to loosen up.
I’m fairly comfortable saying we have different approaches to playing and play directing. Which is good.