• coyotino [he/him]@beehaw.orgOP
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    3 days ago

    in souls, the 2-handed longswords that are a realistic size are fast when you wield them in 2-handed mode. the ones that are slow are anime sized, so they are reasonably slower

    • Sas [she/her]@beehaw.org
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      2 days ago

      I still disagree. I’ve done longsword fighting for multiple years and in the time a souls character does two hits with a bastard sword i probably do about 6 and that’s fine. Souls games are designed so that you can react to attacks and not for realism. A falchion in souls is about as fast as a longsword meant for 2 handed irl if not still a bit slower

      • coyotino [he/him]@beehaw.orgOP
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        1 day ago

        interesting. I was watching some videos comparing the two yesterday, and honestly i came away still feeling like Souls combat speed is fairly realistic. This bloke makes fair points about the true practicality of a huge greatsword, and swings at a speed that is maybe two swings per second. A DS1 claymore has similar swing speed, particularly in two-handed mode. The DS1 Zweihander is right on that line between “realistically-sized” and “anime-size”, and I would agree that they make that thing look heavier than a real zwei.

        On the flip side, the longsword is barely any faster than the claymore, so I could see that feeling unrealistic. I guess my brain just likes to rationalize that sort of thing away, like “yeah that seems slow but maybe I would fight carefully like that too if I was fighting multiple people that were actually trying to actually kill me”. Do you disagree with that? Do you feel like you would still swing a longsword at two or three swings a second if you were in a life-or-death fight?

        • Sas [she/her]@beehaw.org
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          16 hours ago

          Especially then. What souls gets realistic is the sizing up the enemy before clashing. Our flights usually were: pace back and forth together waiting for an opportunity/bait with an opportunity. Then execution of each person’s plan was over in a flash and either one landed a hit or you separated again, going back to pacing. But a plan of a person usually was not a single hit unless you were just probing for their reaction.

          For example my favourite thing to do, was lowering the point of my sword (you usually start with tips touching uwu), baiting the opponent to attack the opposite side of were my tip was moving, the snapping the tip back up to hit the opponents incoming sword close to the handle, transferring a lot of kinetic energy into a fairly static part of their blade, thus moving their hands and influencing their whole arc such that their blade passes over me. Now i have to be very quick to attack them while repositioning into a new defensible line towards them to not get hit by their hit after recovery. This whole interaction would take about a second or less maybe.

          Then there’s also the thing not really represented in souls at all which is driving your opponent through the hall. So if you attack and your opponent does only manage to block, you sometimes keep going to not give them the time to counter attack, and each swing carries you quite far which causes them to have to walk backwards very fast, to keep in blocking distance and not get into grapple range. This phrase usually has 3-4 hits a second and is quite tiring but being the one attacking usually is the winning move while the defending person has to get creative to get back into the attacking position.

          I now realize that talking about sword fighting in English is quite tiring as i don’t know the terminology outside of German

    • t3rmit3@beehaw.org
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      3 days ago

      Every time I see someone say that most people haven’t swung a sword/ shot a gun/ been in a fight/ been in an accident, etc, I always wonder if I’m the one in the bubble or if they are.