mintiefresh@piefed.ca to Games@lemmy.worldEnglish · 2 天前Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.comexternal-linkmessage-square23fedilinkarrow-up1122arrow-down117
arrow-up1105arrow-down1external-linkHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.commintiefresh@piefed.ca to Games@lemmy.worldEnglish · 2 天前message-square23fedilink
minus-squareB0NK3RS@lemmy.worldlinkfedilinkEnglisharrow-up28arrow-down1·edit-22 天前That’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
minus-squareapprehensively_human@lemmy.calinkfedilinkEnglisharrow-up5·1 天前Daily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
minus-squarefuckwit_mcbumcrumble@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up18·2 天前It’s a negative feedback loop. The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
That’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
Daily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
It’s a negative feedback loop.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
deleted by creator