• Coyote_sly@lemmy.world
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      3 days ago

      The modern American dream - figure out how to get paid tens of millions to spend someone else’s tens of billions chasing my own tail. No, I don’t create a fucking thing. I get rich by dismantling shit that used to have value!

  • NoForwardslashS@sopuli.xyz
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    3 days ago

    follow Microsoft’s lead in removing layers of management to increase agility and effectiveness

    I didn’t realise the game was being developed entirely by management.

    Also I hate the “increased agility” line. No-one gets more agile by having to cover the work of laid off folks on too of your own workload.

    • LettyWhiterock@lemmy.world
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      3 days ago

      There’s a logic to a smaller team being more “agile” than a larger team, but yeah these companies aren’t turning them into smaller studios. They’re expecting fewer people to do the work of a larger studio. The problems are obviously except to execs who are literally too stupid to think.

      • NoForwardslashS@sopuli.xyz
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        3 days ago

        It’ll be fine because with CoPilot all 10 of the remaining programmers will be able to do the work of 1000!

        That or we’re going to see increasingly shoddy AAA titles in the near future and the industry is going to implode.

  • MyDarkestTimeline01@ani.social
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    3 days ago

    I think…

    I think this is it. We’re in the “coughing up blood” stage of Xbox divesting from hardware and turning into just a publisher.

    • sigmaklimgrindset@sopuli.xyz
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      3 days ago

      The can’t even publish games properly at this point. They’re just gobbling up other studio/publisher’s products for Gamepass.

  • LostWanderer@fedia.io
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    3 days ago

    More bad news from Xbox, I was hoping they’d cut Phil Spencer lose instead…They need a brand-new lead to make Xbox awesome again. I can’t say that I am surprised, though, as this game has been in dev for 7 years. However, there should’ve been something that could be salvaged and made into a viable game.