- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Oops, they just admitted that leadership doesn’t really DO anything.
Like for real.
Were the people who actually do nothing really the ones to get axe for once?
Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.
Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole “devs beg community” is probably for the preordering folk.
That said, my money’s on “subnautica 2 will disappoint regardless” because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I’m still hoping s2 will at least be extra pretty because goddamn if I didn’t love the environments of the first two games.
My interest in subnautica 2 is like the actual second game: below zero.
The first game and below zero are so different I’m not confident they know what about the first game was what drew people in.
Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.
Granted, Gamefreak has basically been doing that for 25 years, so what do I know?
Were they the team that did pre-release subnautica 1? If not, not interested.