Edward@lemmy.4d2.org to RPGMemes @ttrpg.networkEnglish · 5 days agoYes, I bought itlemmy.4d2.orgimagemessage-square33fedilinkarrow-up1123arrow-down115
arrow-up1108arrow-down1imageYes, I bought itlemmy.4d2.orgEdward@lemmy.4d2.org to RPGMemes @ttrpg.networkEnglish · 5 days agomessage-square33fedilink
minus-squareTolookah@discuss.tchncs.delinkfedilinkarrow-up31arrow-down1·edit-25 days ago1: yep 2: uh huh 3: hat indeed. That’s one of the core spellcasting *mancy domains. Maybe in gurps? (The amount of people who can fact check me about gurps is statistically small, even in an RPG community)
minus-squareagamemnonymous@sh.itjust.workslinkfedilinkarrow-up6·edit-25 days agoYou could definitely build Anomancy in GURPS with one of the alternative magic systems, probably Magic as Powers or Ritual Path Magic. ETA: I was hasty, this is just the Divination(Physiognomy) spell from the base Magic system as described on M108-109.
1: yep
2: uh huh
3: hat indeed.
That’s one of the core spellcasting *mancy domains. Maybe in gurps? (The amount of people who can fact check me about gurps is statistically small, even in an RPG community)
You could definitely build Anomancy in GURPS with one of the alternative magic systems, probably Magic as Powers or Ritual Path Magic.
ETA: I was hasty, this is just the Divination(Physiognomy) spell from the base Magic system as described on M108-109.