Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • Feydaikin@beehaw.org
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    19 hours ago

    One thing, and it’s likely just an oversigt, but controls. With Consoles being the computers that everything is designed for, the lack of proper controls for Mouse & Keyboard have become a bit of a nuisance.

    Normally, it’s not a big deal. You just configure them yourself.

    But it did irk me some when I gave Cyberpunk a go and tried to switch the Interact/select button from (F) to (E) and it didn’t move both functionalities. Now (E) was Interact, but in menus it defaulted back to (F) as if menu select was a different function.