I see what you’re saying, but… To me that’s okay? I don’t need to follow the book for all that shiet? You don’t need to overspecialize on your character sheet.
In DnD/Pathfinder you grab the Lore/Knowledge/etc skill for a wide range of actions. The nobility will respect your cleric because it’s a cleric, has a symbol of the order, ecclesiastic rank from the roleplaying, but if she can’t persuade for shiet, she’ll loose that initial respect quickly.
Have you ever played Shadowrun? I think I left that system the moment my DM decided to reference table for jumping out of a riding car by / brand / speed / manoeuvre / skill level to determine my damage.
The Dark Eye is that German thingy, right? I never liked it as a system, it felt constraining. On the other hand, my favourite system is Fudge, so we might just like different things.
Agreed, Shadowrun overdoes it with its thousands of rules and The Dark Eye also has its problems. Especially when it comes to combat. But DnD is on the other side of that spectrum. It’s just severely lacking any kind of character depth.
That’s why I’m working on my own system trying to balance the complex, but meaningful character creatuon choices of system like Shadowrun and The Dark Eye with the combat of DnD.
And yes, it seems like we do have different preferences here. The only thing I always wonder is: Why do people who obviously prefer a rules light set of rules play something as rigid and overcomplicated as DnD. Wouldn’t you find far more enjoyment in systems lile fate or savage worlds?
Why do people who obviously prefer a rules light set of rules play something as rigid and overcomplicated as DnD.
Because the entry barrier is low, a lot of groups playing DnD/Pathfinder, tons of content, it’s mainstream, celebrities play it so the rules are shallowly known to a lot of people.
At least that’s my take.
Wouldn’t you find far more enjoyment in systems lile fate or savage worlds?
Fate is Fudge, and as I mentioned I prefer it over DnD
I see what you’re saying, but… To me that’s okay? I don’t need to follow the book for all that shiet? You don’t need to overspecialize on your character sheet.
In DnD/Pathfinder you grab the Lore/Knowledge/etc skill for a wide range of actions. The nobility will respect your cleric because it’s a cleric, has a symbol of the order, ecclesiastic rank from the roleplaying, but if she can’t persuade for shiet, she’ll loose that initial respect quickly.
Have you ever played Shadowrun? I think I left that system the moment my DM decided to reference table for jumping out of a riding car by / brand / speed / manoeuvre / skill level to determine my damage.
The Dark Eye is that German thingy, right? I never liked it as a system, it felt constraining. On the other hand, my favourite system is Fudge, so we might just like different things.
Agreed, Shadowrun overdoes it with its thousands of rules and The Dark Eye also has its problems. Especially when it comes to combat. But DnD is on the other side of that spectrum. It’s just severely lacking any kind of character depth.
That’s why I’m working on my own system trying to balance the complex, but meaningful character creatuon choices of system like Shadowrun and The Dark Eye with the combat of DnD.
And yes, it seems like we do have different preferences here. The only thing I always wonder is: Why do people who obviously prefer a rules light set of rules play something as rigid and overcomplicated as DnD. Wouldn’t you find far more enjoyment in systems lile fate or savage worlds?
Because the entry barrier is low, a lot of groups playing DnD/Pathfinder, tons of content, it’s mainstream, celebrities play it so the rules are shallowly known to a lot of people.
At least that’s my take.
Fate is Fudge, and as I mentioned I prefer it over DnD