• festnt@sh.itjust.works
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      4 days ago

      the fun thing is, you could literally just do everything completely randomly and your build will still be good

      • Count Regal Inkwell@pawb.social
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        4 days ago

        I wouldn’t know

        I make all my choices based on sheer Rule of Cool-ness – I start with a vibe and build for that.

        BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session they’d get wiped.

        • festnt@sh.itjust.works
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          3 days ago

          honestly choosing the coolest thing every time is probably the best way to build a character

          maybe, but for tryhard games you’d make a tryhard character anyway

          • Count Regal Inkwell@pawb.social
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            3 days ago

            maybe, but for tryhard games you’d make a tryhard character anyway

            That’s the thing though

            I have no idea how.

            Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.

            • festnt@sh.itjust.works
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              3 days ago

              oh well you’d just have to play a bunch of characters and see what is strongest

              or watch videos about optimizing characters. there are a bunch of those (a couple of youtube channels i’d recommend for that are swingripper and mathfinder)

        • orenj@lemmy.sdf.org
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          2 days ago

          Toxicology got some buffs in the remaster that let them morph poison damage to acid if its favorable, iirc

          • mnemonicmonkeys@sh.itjust.works
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            2 days ago

            Lots of creature types are immune to poison, such as undead and automatons. And there’s a lot of undead in the Abomination Vaults campaign.

            Plus, there’s a lot of poisons that are very underwhelming. Especially ones that have an onset period; those are essentially useless in combat