• toothpaste_ostrich@feddit.nl
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      2 days ago

      Oh man, I really tried it one time… But I couldn’t really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter… Couldn’t find anything like that. You have to make every monster from scratch? I might be remembering that wrong.

      • QDgwZjQYdfbnMdMNQ@lemmy.cafe
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        8 hours ago

        There are a few places I’ve found with lots of prebuilt monsters for GURPS, though they aren’t really consolidated in one place. I usually look through one if the following if I want something prebuilt:

        • the creatures of the night books (mostly solitary monsters you could design an adventure around, with suggestions for each one)
        • the fantasy bestiary (lots of generic and mythological monsters from all over the world, with stats and descriptions for each one)
        • dungeon fantasy monsters 1-3 (lots of monsters, kinda built with dungeon fantasy settings and power levels in mind)
        • the gurps repository also has tons of free and generic statblocks
      • agamemnonymous@sh.itjust.works
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        2 days ago

        You can do that in Dungeon Fantasy, which is basically just GURPS with a bunch of pre-made classes and stuff. But the strength of regular GURPS is the ability to handle any idea you can throw at it. It really shines when making your genre-bent homebrew come to life. Once you get comfortable with how the system scales things, you can really just wing it with monsters on the fly.