This game has added so many systems over the years, but it still just hasn’t really grown into anything of substance. It’s a game where the only real “thing to do” is mindless busywork. 200 new systems, all created to a standard of absolute minimum viability, none of them are very rewarding on their own, and none of them really create interesting interactions with each other. It’s like they every system was added with the idea that they’re optional, which makes them all feel unnecessary.
You can build bases now, but there’s no real reason to other than to do so. There are settlements you can become the leader of? But what that entails is essentially nothing. The game is designed from the ground up for you to move from planet to planet without lingering too long on any particular one, and yet they added a bunch of mechanics based around specific planets.
To me, it’s a similar game to animal crossing. Lots of things to do and customize, not alot of depth. But, some people enjoy that, and that’s okay. And I gotta give them credit for adding so many updates over the years.
Eh, I picked it up last year and had no trouble hitting the ground running. I did make it harder on myself by skipping the storyline and just figured things out as I went, though.
This describes literally every single video game ever, though - there’s never a reason to do literally anything beyond “I want to” because it’s almost entirely time wasting entertainment anyway.
Now, these procedural games often fail to create much of a reason to ‘want to’. But sometimes I prefer that to the transparent, skinner-box optimal game design in many other genres.
In the endless exploration, yes. In the myriad of other slapped together mechanics that don’t really tie into the exploration at all, no.
The exploration of new planets is well implemented, but that’s existed since the game launched. If you were happy with that then, you’ll be happy with it now. But the game was panned due to there not really being anything else to it. And after all these years and added mechanics there still sort of isn’t.
This game has added so many systems over the years, but it still just hasn’t really grown into anything of substance. It’s a game where the only real “thing to do” is mindless busywork. 200 new systems, all created to a standard of absolute minimum viability, none of them are very rewarding on their own, and none of them really create interesting interactions with each other. It’s like they every system was added with the idea that they’re optional, which makes them all feel unnecessary.
You can build bases now, but there’s no real reason to other than to do so. There are settlements you can become the leader of? But what that entails is essentially nothing. The game is designed from the ground up for you to move from planet to planet without lingering too long on any particular one, and yet they added a bunch of mechanics based around specific planets.
It’s a really bizarre product.
It isn’t a game I play. It’s a universe I visit from time to time. I fucking love it
To me, it’s a similar game to animal crossing. Lots of things to do and customize, not alot of depth. But, some people enjoy that, and that’s okay. And I gotta give them credit for adding so many updates over the years.
thats the perfect game for some people.
would have liked to play this, but its just too much to jump into now. would have been nice if it was functional from the get go.
ill probably end up giving light no fire a try as theyre probably more in their element as developers in regards to a game of that scale
Eh, I picked it up last year and had no trouble hitting the ground running. I did make it harder on myself by skipping the storyline and just figured things out as I went, though.
My dude, you sound like a south park character. I’m not even kidding. Just dont play the game if you dont understand how to create your own fun.
I don’t play the game, I prefer games that are fun on their own without me having to create my own.
This describes literally every single video game ever, though - there’s never a reason to do literally anything beyond “I want to” because it’s almost entirely time wasting entertainment anyway.
Now, these procedural games often fail to create much of a reason to ‘want to’. But sometimes I prefer that to the transparent, skinner-box optimal game design in many other genres.
I don’t agree with that at all. Giving your players a rewarding reason to interact with the games systems is a foundational pillar of game design.
Have you ever thought that people may find that rewarding reason in an endless exploration itself?
In the endless exploration, yes. In the myriad of other slapped together mechanics that don’t really tie into the exploration at all, no.
The exploration of new planets is well implemented, but that’s existed since the game launched. If you were happy with that then, you’ll be happy with it now. But the game was panned due to there not really being anything else to it. And after all these years and added mechanics there still sort of isn’t.