Yep, I’ve never had major problems with platforming on HK. I do have some NES platformer background, but the bosses are beating me up countless times. Same happened with Metroid Dread, didn’t have big issues with previous Metroids but Dread bosses had become insanely difficult compared to the former games. I guess there’s nowadays some soulslike crossover trend happening on metroidvanias causing this melee difficulty ramp-up. I haven’t played souls games so it has came as a shock for me.
Anyway, I have found workarounds in HK. Whenever I get stuck on some boss I keep exploring the map further and find powerups which then make the fighting difficulty seem more balanced again. Luckily HK allows really versatile nonlinear progression.
Yep, I’ve never had major problems with platforming on HK. I do have some NES platformer background, but the bosses are beating me up countless times. Same happened with Metroid Dread, didn’t have big issues with previous Metroids but Dread bosses had become insanely difficult compared to the former games. I guess there’s nowadays some soulslike crossover trend happening on metroidvanias causing this melee difficulty ramp-up. I haven’t played souls games so it has came as a shock for me.
Anyway, I have found workarounds in HK. Whenever I get stuck on some boss I keep exploring the map further and find powerups which then make the fighting difficulty seem more balanced again. Luckily HK allows really versatile nonlinear progression.