(in D&D at least)

  • untorquer@lemmy.world
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    3 days ago

    I agree. In casual play you can rely on veteran players to know their stats. If they’re the type to lie intentionally then they can leave the table. If they’re making mistakes then maybe something goes a little too easily, oh well. The best DMs i had didn’t give a shit and focused on rewarding players for learning.

    • JackbyDev@programming.dev
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      2 days ago

      No, you’re misunderstanding, I’m not saying the player, I’m saying the DM. I’m not going to waste everyone’s time at the table checking whether a 20 on the die could possibly succeed given their modifier when I can just ask them to make a roll. It’s way quicker.

      • untorquer@lemmy.world
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        2 days ago

        Ah yeah i see. A roll skips you having to sort through character sheets introducing a silent pause in the narrative to determine whether a check passively succeeds.

        I was a little confused by talk of character sheets because the players have them right there and they should be carbon copy with what the dm has.

        I meant that for checks as the DM you can save time by relying on players who you can trust to know the game and be honest, rolled or passive. I argue that a DM that asks for my stats has not yet been any less immersive for me. It takes a split second and I’ll take it over railroading every time.

        • JackbyDev@programming.dev
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          2 days ago

          I think most people would say not letting you attempt to do something because they think your character can’t possibly have enough of a bonus to do it is railroading. Again, like I said, I don’t have foresight to know what the bonus might be. What if the bard decides to inspire them? What if the cleric uses guidance before? What if they have some item that gives them a bonus and they haven’t written that in and just add it in the fly?

          • untorquer@lemmy.world
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            2 days ago

            I agree completely!

            Tap for spoiler

            I assume you’re just adding context because I don’t believe dialogue has clashing ideas any longer