With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
Absolutely, it’s important to know what you like and want. Hell, lots of people work off vibes and go through phases where certain game types stimulate them, then fall off of those. Like MMOs and online FPS used to be my main thing, now I stick to single player story driven games. I’m not about to go loudly pout about how Stellaris doesn’t work for me and should be changed to appeal specifically to my wants, too busy with other games (and life).
Absolutely, it’s important to know what you like and want. Hell, lots of people work off vibes and go through phases where certain game types stimulate them, then fall off of those. Like MMOs and online FPS used to be my main thing, now I stick to single player story driven games. I’m not about to go loudly pout about how Stellaris doesn’t work for me and should be changed to appeal specifically to my wants, too busy with other games (and life).