• Grimy@lemmy.world
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    3 days ago

    I’m a big fan of the rule of cool. If they are into something, I will usually be generous with the rolls needed. And a good plan goes a long way. In the end, we are playing together and my job is to make sure everyone has as much fun as possible. I’m not really there to punish them, and winning a fight is actually a lost for me too if you think about it. And I will tell them if what they are trying is impossible or very unlikely, why it is and have them confirm.

    I’m also a fan of organic consequences. Like my players messed up a NPCs shop on a whim. I could of had guards roll in or the npc defend itself with tricks, instant fight, etc. But instead, when they came back a day later, the town had joined together as a pitchfork mob and they had to talk themselves out of it (luckily, the three people they managed to piss off weren’t the most honest and respectable people so a high charisma roll and some roll playing for advantage managed to convince everyone they were lying.)

    That being said, I’m a bit surprised at the down votes and responses I’m getting. I thought it was clear I was joking. I’m not going to take an 8 year olds first DND adventure and turn it into some hardcore permadeath grim dark stuff haha.