• XM34@feddit.org
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    edit-2
    21 hours ago

    Wrong. I’m perfectly capable of creating complex encounters. It’s just a fact that the system actively punishes any DM who tries to set up a FUN encounter because there’s so many special abilities that just simply solve any inconvenience at the cost of an action.

    My players should feel rewarded because they managed to build a campfire from discarded boxes so that they have a steady source of light during an important fight and not feel punished because they picked one of the threeish races that don’t have darkvision.

    My players should feel clever because they managed to fashion a pulley system to move a significant amount of treasure out of the dungeon and not because they just stuffed everything into their bag of holding and forgot about it.

    5e is boring by design and making it interesting means fighting against the system every step of the way!

    • Soup@lemmy.world
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      1 day ago

      “Wrong, I don’t reward players for being smart so it’s bad!” Dude my group went into town and bought a bunch of fertilizer and other things(because I checked and making explosives actually isn’t that difficult apparently) and that, plus a bomb-crazy dwarf we knew nearby, let us do some crazy damage to a golem.

      You like a certain style of play, fine, but acting like that’s the only way to feel rewarded is showing your limitations, not the system’s.

      • XM34@feddit.org
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 hours ago

        You just gave a perfect example for my “How do I deal even more damage?” point and you don’t even realize it. Do you? If all you have is a hammer…

        • Soup@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          3 hours ago

          I very much did not. He was complaining about D&D having spells that made him feel bad and I offered an example of how there’s more to 5e than spellslots to get the job done.

          Do you think we don’t also talk our way out of problems? We do that all the time. I routinely, even with -1 charisma, would do shit all the time to get us out of dangerous fights and solve problems in more ways than “gun”.

          And none of you have even given examples as to why other systems are better so please, do go on.