No, it’s always the same. The “every run is different” in roguelikes is just an illusion, you just are playing with the same patterns over and over till “that” you are waiting for happen, like gambling.
Any good roguelike forces you to adjust your play style, strategy, and tactics with each run.
If you’re playing the same way every time, just hoping for the items/upgrades/whatever that work best together or with your default play style, you’re absolutely doing it wrong.
the point in my comment is about how some games relay in random rewards systems to keep you playing. Every game can be a roguelike if you dare to, like, finish metal slug only with knife when possible, finish a league in a baseball game using only left handed players, and so on
No, it’s always the same. The “every run is different” in roguelikes is just an illusion, you just are playing with the same patterns over and over till “that” you are waiting for happen, like gambling.
Maybe if you’re bad at the game?
Any good roguelike forces you to adjust your play style, strategy, and tactics with each run.
If you’re playing the same way every time, just hoping for the items/upgrades/whatever that work best together or with your default play style, you’re absolutely doing it wrong.
the point in my comment is about how some games relay in random rewards systems to keep you playing. Every game can be a roguelike if you dare to, like, finish metal slug only with knife when possible, finish a league in a baseball game using only left handed players, and so on
I feel like you don’t know what you’re talking about.