SchrodingersPat@piefed.social to RPGMemes @ttrpg.networkEnglish · 3 days agoDCC!media.piefed.socialimagemessage-square17fedilinkarrow-up1193arrow-down12
arrow-up1191arrow-down1imageDCC!media.piefed.socialSchrodingersPat@piefed.social to RPGMemes @ttrpg.networkEnglish · 3 days agomessage-square17fedilink
minus-squareNewsteinleo@midwest.sociallinkfedilinkEnglisharrow-up12·3 days agoIf you use 3D8 in placed of 1D20 and add 3 to all DCs you get system with a reliable bell curve for skill checks.
minus-squareSchrodingersPat@piefed.socialOPlinkfedilinkEnglisharrow-up6·2 days agoA part of the charm in Dungeon Crawl Classics is the swingy randomness.
minus-squareNewsteinleo@midwest.sociallinkfedilinkEnglisharrow-up4·2 days agoFor some, but not me and my fellow GURPS brethren
minus-squareagamemnonymous@sh.itjust.workslinkfedilinkarrow-up6·3 days agoGURPS uses 3d6 for this exact reason.
If you use 3D8 in placed of 1D20 and add 3 to all DCs you get system with a reliable bell curve for skill checks.
A part of the charm in Dungeon Crawl Classics is the swingy randomness.
For some, but not me and my fellow GURPS brethren
GURPS uses 3d6 for this exact reason.