Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
It’s also heavily dependend on getting used to it. There are games that have a quality and a performance mode where I sometimes start to think I’m at 60FPS until I switch to the actual 60FPS mode and realize that it’s a completely different feeling.
Switching back lets those 30FPS seem pretty bad. But if I didn’t had the possibility of switching between those two, I would’ve been happy with the 30
It’s also heavily dependend on getting used to it. There are games that have a quality and a performance mode where I sometimes start to think I’m at 60FPS until I switch to the actual 60FPS mode and realize that it’s a completely different feeling. Switching back lets those 30FPS seem pretty bad. But if I didn’t had the possibility of switching between those two, I would’ve been happy with the 30