I don’t know if this is the right community for this, so I am sorry if it shouldn’t go here. I am currently playing through a link to the past for the first time and have noticed a steep increase in difficulty once I unlocked the dark world. The dark palace was okay but I am honestly kinda stuck at the swamp palace. I would love to play through the game because it was a lot of fun up to this point but I don’t feel like the game is mechanically fun enough to beat my head against the wall repeatedly. I have already noticed I can swap between the worlds with the mirror so I guess I could go to the normal world at any time to stock up on fairies. Are there any other tipps or hidden mechanics to make the game easier? I don’t really want to spend a lot of time aimlessly searching the world for heart containers and following guides to them also seems kinda tedious.
The 3D Zeldas rely a lot less on aimlessly wandering I think. And up to this point I was actually delighted at how easy it was to find the next objective, it just seems now that the side content is kinda necessary due to the difficulty. In a sense that is a nice thing because it makes finding heart pieces more rewarding, but it also makes it less appealing to those that want a bit more of a guided experience. Personally, I really love exploring in games, but only if I am absorbed in the game world and atmosphere. So far, a link to the past did not achieve this for me.
Yeah, unfortunately that’s kind of how it is. I don’t know how many SNES or earlier games you’ve played but it’s a similar design philosophy for that era of games. You were expected to be a kid with massive amounts of free time - and generally back then our game libraries were only a couple games.
When I had ALttP on the SNES my only other games were Wizardry 5 and Mortal Kombat - so it was easy to remain on-task with ALttP and not get frustrated/distracted by other games.
There was no handholding or guided-ness to games. Usually a notebook by your side to keep track of locked items, hand drawn maps, and etc to keep track of everything in between sessions.
It didn’t matter much as a kid back then because that’s just how games were. I mean look at the mega man games - those are brutal to try and play now. But for someone going in fresh, without the nostalgia factor, I can see how it would be considered difficult to get into.
But there’s no shame in not finding it enjoyable. Just because it’s a classic doesn’t mean it’s for everyone.
If you’re set on it though - and you have a 3DS - A link between worlds is a good medium. That’s a bit more modern and not as difficult, while maintaining the core gameplay. I think I died a total of 3 times on my first play through so it wasn’t difficult at all.
Playing through that then going back might make ALttP more enjoyable on a second attempt.
The only game from the SNES era (or before) I have played so far is super metroid. That game was a lot of fun though and I really enjoyed the exploration there. Other than that I have played the remake of link’s awakening, but I have an inkling that it may have been easier than the original?
I have actually played through a link between worlds without realising just how heavily it is inspired by alttp.
I never played links awakening on the game boy, and tried the remake on the switch. I got lost or stuck fairly early on and gave up and moved on. Eventually I’ll get back around to it.
On my ever increasing backlog of games to get through.
SNES had two of the best RPGs ever: Chronotrigger and FF6 (which was marketed as FF3 at the time outside of Japan). If you’ve never given them a shot, I highly recommend them.
So far I’ve always bounced off of JRPGs. Persona 5 was the last one I tried and tbf I actually kinda enjoyed the combat mechanics but I didn’t like the story. If I ever get into the genre I will definitely give a few SNES ones a shot (Earthbound and secret of mana are also two I have always heard good things about)