This is the first time we have gotten actual uncut gameplay of Hytale, and it looks great.
Some things I noticed
- Each weapon type has a special skill that gets charged when dealing damage
- Trees break instantly when breaking its trunk
- You can hold a torch in your hand to light the area around you while moving
- You can climb up blocks and roll when landing from a high place to avoid fall damage
- There’s a detailed map you can open at any time
- The last few minutes tease mod development tools. You can edit assets, models, worldgen, create prefabs, spawn NPCs, etc.


So happy to see the game is not dead.
Combat and movement look fun and satisfying, graphics look amazing. So many moody areas, from gritty snowscape to colorful caves. Mojang could learn a thing or five from this trailer.
I do hope there will be more breadth of gameplay especially on the creative side so those promising exploration mechanics do not feel stale after a few hours of running around and blasting skeletons. That’s one thing mojang does get right, if anything they have too much breadth and not enough depth.
Not sure about the ease of movement when scaling multiple blocks. Figuring it how to get from point A to point B with the limited movement options is a core part of most Minecraft gameplay loops, especially when caving and/or fighting. Seems they made up for it with good fighting mechanics, but they will have to make up for it in the other gameplay loops as well.
Either way I wish them the best and hope they light a fucking fire underneath mojang’s ass.