Just finished Chapter 3 of 8. It has some very classic Telltale foibles: sometimes the script seems to assume you made a decisions that you didn’t make and it makes the dialogue feel awkward, or the sarcastic tone in a written dialogue choice isn’t clear when you select the option and the resulting scene isn’t at all what you thought you were suggesting.
Despite these fairly common for Telltale problems, it’s an incredibly witty and entertaining piece of entertainment. They use the “dispatch” mechanic to engage you as a player and they tie it into the narrative in ways that feel clever. Everyone is at each others throats because of a story beat? People are actively sabotaging each other on the job and it’s making your job as their dispatcher harder. The writing is laugh-out-loud funny, the voice acting and character animation is top notch, and there’s an interesting story and world holding it all together.
Interesting that you felt the game assumed you made choices you didn’t, I hadn’t ran into that despite very frequently picking the less popular options. I won’t ask for specifics for obvious reasons, but that does make me curious whether there was a bug or a gap in logic. Definitely not a flawless game as gamepad is a very flawed input option when things get hectic, but damn the writing and action sequences had me hooked immediately.
Still can’t believe my first time through was only 7.5 hours. Can’t wait to go through with different choices.
I’m going to spoiler it and talk about it, because I am genuinely interested in other people’s opinion/experiences on this.
Spoilers for late chapter 1, early chapter 2
This is mostly centered around the kiss. Save the “proposition” innuendo, it became pretty clear that Blonde Blazer’s whole schtick was to recruit Robert. Even in the moment when she moved close to him, she kind of sizes him up like someone looking at a horses teeth as opposed to someone losing themselves in the eyes of a prospective lover, so I didn’t kiss her, and save making a joke on the “proposition” comment, didn’t say anything overly romantic of flirty.
This made the whole conversation the next day feel weird and out of place. It was toned like Robert DID kiss her, as Blazer just constantly apologized, and the responses I had options for (“I don’t think it was a mistake” met with “it was, for reasons I’ll explain later”) kept that same awkward connotation. Blonde Blazer acted like she did something incredibly inappropriate in… being slightly drunk when she offered Robert a job? But as a result of my options, there really was nothing to act like this about. But the conversation HAD to be toned this way, otherwise Invisigirl overhearing and responding with “what, you two fuck?” wouldn’t make any sense. The game didn’t “assume I made choices I didn’t” as much as they clearly wrote it with an expectation in mind, but my choices didn’t meet those expectations, leaving the whole section flowing weird.
Just finished Chapter 3 of 8. It has some very classic Telltale foibles: sometimes the script seems to assume you made a decisions that you didn’t make and it makes the dialogue feel awkward, or the sarcastic tone in a written dialogue choice isn’t clear when you select the option and the resulting scene isn’t at all what you thought you were suggesting.
Despite these fairly common for Telltale problems, it’s an incredibly witty and entertaining piece of entertainment. They use the “dispatch” mechanic to engage you as a player and they tie it into the narrative in ways that feel clever. Everyone is at each others throats because of a story beat? People are actively sabotaging each other on the job and it’s making your job as their dispatcher harder. The writing is laugh-out-loud funny, the voice acting and character animation is top notch, and there’s an interesting story and world holding it all together.
It’s very good. Not perfect, but very good.
Interesting that you felt the game assumed you made choices you didn’t, I hadn’t ran into that despite very frequently picking the less popular options. I won’t ask for specifics for obvious reasons, but that does make me curious whether there was a bug or a gap in logic. Definitely not a flawless game as gamepad is a very flawed input option when things get hectic, but damn the writing and action sequences had me hooked immediately.
Still can’t believe my first time through was only 7.5 hours. Can’t wait to go through with different choices.
I’m going to spoiler it and talk about it, because I am genuinely interested in other people’s opinion/experiences on this.
Spoilers for late chapter 1, early chapter 2
This is mostly centered around the kiss. Save the “proposition” innuendo, it became pretty clear that Blonde Blazer’s whole schtick was to recruit Robert. Even in the moment when she moved close to him, she kind of sizes him up like someone looking at a horses teeth as opposed to someone losing themselves in the eyes of a prospective lover, so I didn’t kiss her, and save making a joke on the “proposition” comment, didn’t say anything overly romantic of flirty.
This made the whole conversation the next day feel weird and out of place. It was toned like Robert DID kiss her, as Blazer just constantly apologized, and the responses I had options for (“I don’t think it was a mistake” met with “it was, for reasons I’ll explain later”) kept that same awkward connotation. Blonde Blazer acted like she did something incredibly inappropriate in… being slightly drunk when she offered Robert a job? But as a result of my options, there really was nothing to act like this about. But the conversation HAD to be toned this way, otherwise Invisigirl overhearing and responding with “what, you two fuck?” wouldn’t make any sense. The game didn’t “assume I made choices I didn’t” as much as they clearly wrote it with an expectation in mind, but my choices didn’t meet those expectations, leaving the whole section flowing weird.