They really did go very in depth to the ‘game controller’, basically its a simulated DM for a TTRPG.
The … constantly on edge thing?
Systems of spawning and nudging AI states of groups of enemies, specifically designed to make you feel that near constant tension.
The other element of that is that they’re much better at traditional map design, making choke points mixed with more open spaces, giving you some options to explore/use as cover/retreat to, but also, some of those options are actually traps that will punish you.
Also uh L4D doesn’t have a 2D minimap.
It uses things like way points and object/objective stencils/borders, and, a lot of the maps are complex vertically, in addition to horizontally, so… just naively moving toward the waypoint?
Probably not gonna work so well in L4D, whereas in most games, that basically will work.
There is also a kind of problem in that a growing number of people cannot navigate their own hometowns without a real life minimap… players generally are getting worse at complex environment navigation overtime, and that’s true in both real and virtual spaces.
They really did go very in depth to the ‘game controller’, basically its a simulated DM for a TTRPG.
The … constantly on edge thing?
Systems of spawning and nudging AI states of groups of enemies, specifically designed to make you feel that near constant tension.
The other element of that is that they’re much better at traditional map design, making choke points mixed with more open spaces, giving you some options to explore/use as cover/retreat to, but also, some of those options are actually traps that will punish you.
Also uh L4D doesn’t have a 2D minimap.
It uses things like way points and object/objective stencils/borders, and, a lot of the maps are complex vertically, in addition to horizontally, so… just naively moving toward the waypoint?
Probably not gonna work so well in L4D, whereas in most games, that basically will work.
There is also a kind of problem in that a growing number of people cannot navigate their own hometowns without a real life minimap… players generally are getting worse at complex environment navigation overtime, and that’s true in both real and virtual spaces.