Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up when filtering for English only. It’s worth noting that for all the official support Macs ever saw in gaming, they never represented anything better than about 5% of the market.


Here’s a graphic showing that from this page:
I wish there was a graphic that showed English users with SteamOS separated from non-SteamOS users, because I think if we get 5% of non-SteamOS users, we should start to see devs pay a lot more attention. We’re starting to see devs make SteamOS-specific versions (e.g. THPS 1&2 offline mode), so the next step is getting Linux-specific adjustments for more games.
So uh, what happened between March and September 2021 that caused the current upward trend? Was the Windows 11 announcement that poorly received?
Yes, and 2021 was a perfect storm of a bunch of stuff:
So yeah, a lot of people were curious at the time, and while not all of it was directly related to Windows 11, that certainly was a factor.
So 93% of the Linux users use English steam. I wonder how much of that is because Linux users just don’t bother to set system language (I am one of them), or maybe the language was not detected correctly.
Would that be similar to Windows users who don’t set the language? Or do OEMs set that for the region they sell in?
In my non English native experience, they will often set the language.