• FaceDeer@fedia.io
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    11 hours ago

    They’d better not try to sell them to anyone who has access to an engineer, then. Just a single engineer will bring the whole scheme crashing down.

    • vrighter@discuss.tchncs.de
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      10 hours ago

      and forget about running 4nm chips in space. shit has to be radiation hardened, which means bigger process nodes and higher energy cost, and lower speed

      • FaceDeer@fedia.io
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        10 hours ago

        Another thing they probably didn’t think of. Nobody’s run chips in space before.

        • vrighter@discuss.tchncs.de
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          8 hours ago

          they did think of it. lots of people have. I just mentioned what was required. Rad hardened processors are usually 10 to 20 times slower than what we have on the surface

    • vrighter@discuss.tchncs.de
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      10 hours ago

      for starters, at the loads they’re running at, they have literally hundreds of gpu failures a day. How do you propose doing that in space?

      • FaceDeer@fedia.io
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        10 hours ago

        Include spares.

        I hope they’re reading this thread and taking notes, they probably didn’t think of that.

        • vrighter@discuss.tchncs.de
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          10 hours ago

          and the infrastructure and robotics to replace them, of course.

          Assuming 200 nvidia H100 failures a day (conservativo, reality is worse) that’s an extra ~340kg of weight you’d need to launch per day. Which is an extra 120 tons yearly.

            • vrighter@discuss.tchncs.de
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              8 hours ago

              at least two, you can’t stuff a rocket full of just gpus, you need something to actually dock and deliver the payload in space. So you need to launch at least 2 rockets (in a non-reusable configuration, so you need to pay for the whole rocket and the launch) to ship a bunch of gpus that are, at best, only 10% as fast as usual.