Personally I think AI generated content could be great when it’s used to create content that otherwise wouldn’t be present. Like when you have a game where all the buildings are just static models with all the doors closed and the curtains shut, imagine resolving all that with buildings you could go in. Basically I want Cyberpunk where all the lights and movement actually mean something.
People often don’t realize that most things can be and have been done with very simple algorithms, more advanced algorithms or at most very simple neural networks. Instead, they immediately jump to LLM integrations.
Training a model to generate 3D models for different levels of detail might be possible, if there are enough examples of games with human-created different-LOD models. Like, it could be a way to assess, from a psychovisual standpoint, what elements are “important” based on their geometry or color/texture properties.
We have 3D engines that can use variable-LOD models if they’re there…but they require effort from human modelers to make good ones today. Tweaking that is kinda drudge work, but you want to do it if you want open-world environments with high-resolution models up close.
Basically I want Cyberpunk where all the lights and movement actually mean something.
totally valid desire, but I don’t think AI would give you that solution. If you went into a building and it was a weird, hallucinated backroom, would that give you that feeling that you’re looking for? Or would you be left feeling disappointed in a different way?
As others said, AI is not proper for this. Having interiors is strictly a human thing, and companies not wanting to invest in it. There should be lore, coherence with the exterior, items, assets. Many things AI is just not good at.
In the days of Fallout 3, there was a great mod that added interiors to many buildings in the game. It was a lot of effort, and very limited. And back then modding was a hobby, so not a lot of people made donations to keep it going.
At the very least, there should be a way to contribute to building interiors in games with official modding support.
Personally I think AI generated content could be great when it’s used to create content that otherwise wouldn’t be present. Like when you have a game where all the buildings are just static models with all the doors closed and the curtains shut, imagine resolving all that with buildings you could go in. Basically I want Cyberpunk where all the lights and movement actually mean something.
Yeah AI is not the right choice for this. Plenty of procedural algorithms for this already. It’s just very cost expensive hardware wise.
People often don’t realize that most things can be and have been done with very simple algorithms, more advanced algorithms or at most very simple neural networks. Instead, they immediately jump to LLM integrations.
Training a model to generate 3D models for different levels of detail might be possible, if there are enough examples of games with human-created different-LOD models. Like, it could be a way to assess, from a psychovisual standpoint, what elements are “important” based on their geometry or color/texture properties.
We have 3D engines that can use variable-LOD models if they’re there…but they require effort from human modelers to make good ones today. Tweaking that is kinda drudge work, but you want to do it if you want open-world environments with high-resolution models up close.
totally valid desire, but I don’t think AI would give you that solution. If you went into a building and it was a weird, hallucinated backroom, would that give you that feeling that you’re looking for? Or would you be left feeling disappointed in a different way?
As others said, AI is not proper for this. Having interiors is strictly a human thing, and companies not wanting to invest in it. There should be lore, coherence with the exterior, items, assets. Many things AI is just not good at.
In the days of Fallout 3, there was a great mod that added interiors to many buildings in the game. It was a lot of effort, and very limited. And back then modding was a hobby, so not a lot of people made donations to keep it going.
At the very least, there should be a way to contribute to building interiors in games with official modding support.
You don’t need ai for that https://store.steampowered.com/app/2859220/Vuntra_City/
So like Kamurocho in the newer Yakuza/Like a Dragon/Judgement games? No need for AI