Hey there Lemmerds,

After years of hard work, today we released a big expansion to our game which mainly includes Nord faction and sea battles. If you’re looking for some good action, good sandbox and awesome ship fights, you might want to check it.

Alongside, we’re releasing 1.3 patch after a long while, which brings a giant deal of changes.

Hope you enjoy it!

  • burntbacon@discuss.tchncs.de
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    9 hours ago

    Did ya’ll ever implement a more realistic reaction set to executing people? Always thought it was odd that my faction would suddenly hate me for executing the asshole king who had been raiding us for decades, killed my spouse/kids, ate the last grape, and then decided to burn villages to the ground.

    Anyway, let us know when the dlc goes on sale for <$5.

  • Zombie@feddit.uk
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    20 hours ago

    The games developers have discovered us and decided we’re ripe for advertising to.

    Buy! Buy! Buy! Consume! Obey! Do not think! Buy!

    • Ugurcan@lemmy.worldOP
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      16 hours ago

      I’m wouldn’t say I’m advertising, I’m an active Lemmy user and just wanted to share smth I’m pretty proud of.

  • Bombastic@sopuli.xyz
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    18 hours ago

    This update is pointless If you can’t raid for more butter… He who controls the butter controls Calradia

    • Ugurcan@lemmy.worldOP
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      16 hours ago

      It’s 100% playable on Linux, as a matter of fact I’m playing it on Bazzite right now.

    • Sas@piefed.blahaj.zone
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      16 hours ago

      I’ve been playing the game just fine on Linux for about 50 hours. Idk if a native build would be that useful

    • creature@lemmy.world
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      16 hours ago

      it runs perfectly on proton.

      seems like an unnecessary workload for an already busy team of developers

      • theneverfox@pawb.social
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        4 hours ago

        It doesn’t anymore… It crashed like 5x today, and that’s not including the times where it froze for 5+ minutes and recovered

  • punkibas@lemmy.zip
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    15 hours ago

    What a surprise! This looks incredible. I’m gonna have to download it again to give it a spin

  • njm1314@lemmy.world
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    18 hours ago

    I’m surprised because I thought the general consensus was the devs have basically abandoned this game.

    • Ugurcan@lemmy.worldOP
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      16 hours ago

      Yyyyeeeah it might’ve took a bit of time between previous major patch and the current one, but maybe this shows consenuī doesn’t always holds true. We were simply busy.

    • Sas@piefed.blahaj.zone
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      16 hours ago

      Considering how massive the free update is my guess is they’ve been holding a lot of stuff back but yeah I don’t think there’s been a lot of updates these past months

  • otterpop@lemmy.world
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    1 day ago

    Oh man, the Viking conquest dlc for the original warband is my most played game ever on steam. Gonna have to check this out!

      • Domino@quokk.au
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        1 day ago

        I was wondering if you were a whole team account or just a single employee personal account, but you answered it. I love your game!

  • it_depends_man@lemmy.world
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    1 day ago

    That looks amazing.

    I wish I liked the overall experience. I don’t think you’ve done anything wrong, quite the opposite, it’s just not my genre. I think I got the the first mount & blade on gog and the core loop of the battles just didn’t click for me.

    The website mentions:

    "Realistic Economy

    See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route."

    But it’s relatively hard to find more material online about what that means, what it looks like (UI) and how it works. Can you maybe go into a bit more detail? On the website or maybe a feature trailer or something? Even a recommended creator content thing would be great. I care too much about economy and logistics.

    • Ugurcan@lemmy.worldOP
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      1 day ago

      Tyvm!

      So our game designers might tell it better but, the economy inside the game relies on supply/demand chains,

      • Production of villages
      • Villager parties carrying products from villages to cities
      • Workshops in towns process some of the product to have higher tier materials
      • Merchants work in-between cities does actual trade (buy low sell high) of everything in-between

      So wars and interventions (banditry, raids, sieges; player clearing out infested trading routes etc.) can and will distrupt or boost the overall logicstics, which could lead into inflations, deflations etc.

      You absolutely can play the game as a merchant who doesn’t fight at all and gain power by amassing wealth and influence.

      There’s no special UI for trades, except you can find out lucrative business by talking around, running workshops or caravans and leveling up your trade to have UI show what’s cheaper or expensive than average at one point.

      If you’re into a merchant roleplay as I do, you can give it a shot. There must be a 2-hr refund time on Steam if you don’t like it :)

    • DahGangalang@infosec.pub
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      1 day ago

      Its honestly a very small facet of the game, and more so used to bootstrap your company/Army’s finances until you gain lordship of towns and cities (and thus collect rents).

      But to try to explain how it comes together anyway:
      So towns specialize in producing a single type of raw resource (grain, ore, grapes, sheep, etc) and they sell those goods mainly to a single city. A city will have 2-4 towns “feeding” it resources, and so if a city has 3 towns that bring it grain, then you’d expect the grain price to be cheaper than in a city who’s towns produce ore.

      Next level, if you have two neighboring towns one producing ore and one with grain, chances are there will be a stable (and relatively low) grain price in both with reasonably high population (pop growth is primarily boosted by excess food). Imagine now an enemy army rolls up and burns all the grain towns and seiges the grain city (traders can’t enter a sieged city). After a week, this would lead to MUCH less grain in the ore city, thus prices spike.

      So you, an enterprising new player with a dozen men and some spare horses, load up with cheap grain from somewhere else on the map and make a run to the ore city, selling grain at an inflated price.

      Again, this general strat is good for bootstrapping the money to build a medium warband, but generally falls away as a viable source of income once you leave there early game.

      • Tattorack@lemmy.world
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        1 day ago

        To those that typically play space sims, I tend to describe your game as “X4, but medieval”.

        • DahGangalang@infosec.pub
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          18 hours ago

          Eh, gonna have to soft disagree.

          Its got a lot of those same elements, but you have a character that is only at one spot at a time, and so that limits how elective you can be at the expansion part.

          That said, it is also not a typical RPG where you have just a character adventuring across the land. Really unique game in that its a bridge between those two broad genres.