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Joined 3 years ago
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Cake day: July 15th, 2023

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  • Hard to say. I expect its more likely that you’re right than wrong, but that’s not to say it’s definitely that way.

    So I’m not 100% certain this is how it would act, but them having a separate chip for screenshots - like, what does that mean? So I see two possibilities: a hardware subsystem Frankensteined onto an existing phone; or a separate SOC that exists within the phone’s frame for monitoring.

    For the Frankenstein’s version, it’d probably basically be a timer, minor image processing (to read the screen), and a small memory store (to keep data from screen caps). It’d probably route instructions through the phones CPU. I don’t know thats flashing your OS would prevent this from operating, but that’s where I’d start in trying to bypass it.

    For the separate SOC, yeah you’re fucked. Maybe you can bust open the frame and remove it…lol, but good luck without the internet handy.









  • Makes sense, but couple clarifying questions:

    By “ending careers for working with Obama”, you mean the people mostly left over from Bill Clinton’s time as president were threatening people within the Democratic party to not work with Obama?

    Obama, rightfully pissed off made a stupid decision and allowed the neoliberals to hang onto the DNC.

    Wait so, he was so mad at them that he…let them keep power? That doesn’t make sense. Can you shed any light on why he’d do that?

    Man, that Victory Fund sounds corrupt as hell. Thanks for explaining things I was too immature/politically ignorant to pay attention to back in the day.






  • Its honestly a very small facet of the game, and more so used to bootstrap your company/Army’s finances until you gain lordship of towns and cities (and thus collect rents).

    But to try to explain how it comes together anyway:
    So towns specialize in producing a single type of raw resource (grain, ore, grapes, sheep, etc) and they sell those goods mainly to a single city. A city will have 2-4 towns “feeding” it resources, and so if a city has 3 towns that bring it grain, then you’d expect the grain price to be cheaper than in a city who’s towns produce ore.

    Next level, if you have two neighboring towns one producing ore and one with grain, chances are there will be a stable (and relatively low) grain price in both with reasonably high population (pop growth is primarily boosted by excess food). Imagine now an enemy army rolls up and burns all the grain towns and seiges the grain city (traders can’t enter a sieged city). After a week, this would lead to MUCH less grain in the ore city, thus prices spike.

    So you, an enterprising new player with a dozen men and some spare horses, load up with cheap grain from somewhere else on the map and make a run to the ore city, selling grain at an inflated price.

    Again, this general strat is good for bootstrapping the money to build a medium warband, but generally falls away as a viable source of income once you leave there early game.