• vithigar@lemmy.ca
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    1 day ago

    a UI should offer everything a user can do in a given moment, readily available, nothing hidden behind more than a single menu.

    That would be a nightmare for any sufficiently complex software. Can you imagine how dense the UI would need to be for something like Blender or even Excel if literally every possible option of “things available to do right now” had to be at most two clicks away?

    • Bud theres obviously exceptions for massive suites like that. But I’m talking about apps with built in UIs that the dev clearly threw together as a last minute thought. Apps with every single thing you could possibly have to do wither burried deep in 10k submenus, or hastily packed onto a window.

      All I’m saying is there should be a clear and obvious workflow. Devs shouldn’t be afraid to say “I know better than you, do it this way”. Throwing every single tool on a toolbar like with Office suites or editing suites is awful IMO. Gimme menus, but gimme menus that make sense (looking at you Microsoft)

      Anyway, you can disagree with me, and it won’t ever effect you, that’s the beautiful thing about the open software world. My opinions can be total shit, and you get to just ignore them 🥰

      • vithigar@lemmy.ca
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        1 day ago

        I don’t really disagree, at least in principle. You’re absolutely correct that workflows should be clear and developers often do not make good UI/UX. You just didn’t really qualify your original statement with any of that and made it an absolute, but you’ve clarified now and I’m pretty sure we agree.

    • Verat@sh.itjust.works
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      1 day ago

      For excel as an example isnt it already like that? One click to the ribbon/menu, one click to the option, and maybe a 3rd if that option had a nuance dropdown