Was just thinking about the fun I used to have at university playing games with asynchronous multiplayer or ‘play-by-email’.
For the uninitiated, games like Combat Mission or Laser Squad Nemesis allowed you to set up a multiplayer match, carry out your turn, then save the game and email it to a friend. They’d open the save file on their computer, make their move, email it back, and so on. Full matches could take days - weeks, even - to play out!
Similarly, we’d play month-long games of Diplomacy, or set the clock in DEFCON to realtime mode and keep the game running for days at a time until it was over.
I find there’s something inherently appealing about video games that not only last for days, but that encourage or even require you to step away and ponder for a few hours before making your next move. In a way, it’s kind of like battling a cryptic crossword for an entire weekend, and I wish more games leaned into that kind of experience.
If anyone knows of any good games that relied on systems like that, share the titles! I’d also love to know if there are any modern games that scratch that itch.


The best non-WEGO turnbased tactics game ever, winSPMBT/winSPWW2 (a descendent of Steel Panthers) is still in development and play by email is the main method of multiplayer.
https://www.shrapnelgames.com/Camo_Workshop/MBT/MBT_page.html
https://www.shrapnelgames.com/Camo_Workshop/WW2/WW2_page.html
Also, check out modern board games and their digital implementations, Yucata is great.
https://www.yucata.de/en
Definitely check out the Vassal engine which is an open source board game/wargame engine with a massive library of games and play by email functionality.
https://vassalengine.org/
If you liked Advanced Wars try out Advance Wars By Web
https://awbw.amarriner.com/
Lastly, if the rabbit hole of train games seems appealing…
https://18xx.games/