The most obvious indicator I experienced with Disney was when they opened Galaxy’s Edge in Disneyland in 2019. I wasn’t able to go the opening weekend, but within a couple of months I was able to visit.
Growing up I’d had the luck of being able to visit the park usually at least once per year.
This was the very first time they hadn’t figured out the queuing for a ride. Disney used to be known for their ability to efficiently wrangle people and queue them properly for rides with long lines without confusion… but this time half the queue was neon masking tape placed on the ground. It lead to confusion, line cutting, and a weird vibe all around.
That wasn’t the last time I had visited, but considering the price of entry has increased by 30% since, I’m not so interested anymore.
Galaxy’s Edge feels emblematic about the issues of design under Iger versus Eisner.
Eisner vastly expanded park capacity, but he didn’t just focus on E-ticket attractions. He intentionally built some parts of the parks to entertain but cheaper to add capacity and give people a place to be entertained if they didn’t want to wait in long lines.
In contrast, most of Iger’s expansions were generally a lot more costly and didn’t have the throughout of previous E-ticket attractions. This ended up pushing Disney into being a more premium experience.
The budget for Galaxys Edge was cut by Chapek, it was only part of what was planned and what did get implemented was often less than originally planned.
Other than cutting the budget, I think were they went wrong with it was making too high a concept for a theme park and centering it around the less popular sequel franchise time line. It made for a confusing experience for a more casual Star Wars fan.
I stand by RotR being an S tier ride, when it isnt operating broken, because its over complicated and the maintenance budgets were cut.
The most obvious indicator I experienced with Disney was when they opened Galaxy’s Edge in Disneyland in 2019. I wasn’t able to go the opening weekend, but within a couple of months I was able to visit.
Growing up I’d had the luck of being able to visit the park usually at least once per year.
This was the very first time they hadn’t figured out the queuing for a ride. Disney used to be known for their ability to efficiently wrangle people and queue them properly for rides with long lines without confusion… but this time half the queue was neon masking tape placed on the ground. It lead to confusion, line cutting, and a weird vibe all around.
That wasn’t the last time I had visited, but considering the price of entry has increased by 30% since, I’m not so interested anymore.
Galaxy’s Edge feels emblematic about the issues of design under Iger versus Eisner.
Eisner vastly expanded park capacity, but he didn’t just focus on E-ticket attractions. He intentionally built some parts of the parks to entertain but cheaper to add capacity and give people a place to be entertained if they didn’t want to wait in long lines.
In contrast, most of Iger’s expansions were generally a lot more costly and didn’t have the throughout of previous E-ticket attractions. This ended up pushing Disney into being a more premium experience.
The budget for Galaxys Edge was cut by Chapek, it was only part of what was planned and what did get implemented was often less than originally planned.
Other than cutting the budget, I think were they went wrong with it was making too high a concept for a theme park and centering it around the less popular sequel franchise time line. It made for a confusing experience for a more casual Star Wars fan.
I stand by RotR being an S tier ride, when it isnt operating broken, because its over complicated and the maintenance budgets were cut.